Mark Covell is a concept artist, storyboard artist and character designer as well as an illustrator. His illustration clients include Playboy Magazine, Universal Studios, Mercer mayer, Harper Festival, Simon and Schuster, and Lillyfield Press.
His web site has sections devoted to illustration and storyboards as well as concept art, characters and environments. Covell has done concept design for companies like Vivendi Universal Games and Genuine Games.
Covell’s style ranges from softly atmospheric, to sharply rendered to whimsically sketchy. There is also a section of nicely direct life studies on the site.
Covell also maintains a blog in which he posts about his work in progress (which includes his recently born son).