Anthony S. Waters is a California based concept artist and illustrator who does work for the gaming industry. He has worked with companies like Sony On-Line, DNA Productions, Lucasfilm, Electronic Arts, Microsoft and Hasbro, among others.
Waters works in both traditional and digital media, and often works with a bright palette, though at times almost monochromatically. His richly organic designs for environments and creatures seem at times to revel in convolutions of form, a feeling of graphic playfulness beneath their more dramatic surface.
I particularly enjoy his creature designs, in which he experiments with imaginative variations on subjects that can too often be formulaic.
His website has sections for Environments, Creatures, Characters, etc. and within each there are both finished work and sketches.
Waters also maintains a blog, contributes to Design-o-Matic and has a gallery on deviantART that has additional images.