Charles Lee is a visual development artist who has worked with Riot Games, Blizzard Entertainments, Sony Entertainment, Electronic Arts, Obsidian and Spark.
He has a particularly deft touch with suggesting light sources within larger areas of subdued values, as in his science fiction themed cityscapes. He also uses muted value relationships in his atmospheric environments.
Lee teaches courses in Environment Design through the CG Master Academy.
One Reply to “Charles Lee”
wow! Brilliant imageries! Have always been stuck with sketches so it’s great to see something a lot more advanced than what I do!
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