If you tell a story of a certain length with words, it is called a novel; and, bad or good, is considered representative of an art form. Drawings are likewise considered representative of an art form, whether they are good examples or not. Put words and drawings together, however, and they somehow sink through the clouds, disappear from the art form firmament and descend ignominiously to earth (or below) with a resounding thud.
Getting the art establishment in the U.S. to accept comics as the unique art form that they represent has been a little like getting Israelis and Palestinians (or worse, Republicans and Democrats) to admit that the other may occasionally have a valid point of view.
This stonewall of cultural bias seems to be largely localized to the United States, perhaps out of insecurity in our ability to lay claim to having culture in any form. Museums large and small in Europe will mount major shows of comics artists and cartoonists, recognizing them as a valued part of the cultural whole.
This cultural divide is finally starting to show signs of cracks in the U.S., however, and the cultural elite here are starting to show a dim awareness of what the rest of the world has known for years.
I’m always heartened when museum exhibits of comics and cartoons are mounted, as it represents progress, however small, in the direction of improving that awareness.
The Norman Rockwell Museum, which should be very aware of cultural bias in the visual arts in the form of the “illustration is not art” bias that accompanies the “comics are trash” bias, has taken a good step toward promoting awareness of the place of comics in our cultural treasure chest with their current exhibit, LitGraphic: The World of the Graphic Novel.
The show features a scattering of examples from the burgeoning field of long-form comics stories, both by current practitioners and past trailblazers. It showcases work by Will Eisner, Robert Crumb, Frans Masareel, Frank Miller, Art Spigelman, Steve Ditko, Harvey Kurtzman, Dave Sim, Terry Moore, Lynd Ward, Peter Kuper and several others.
The Rockwell museum has a somewhat skimpy preview on their site that I don’t think highlights the major figures in the exhibition well enough.
The exhibition is currently on view and extends to May 26, 2008.
I haven’t seen it, and I’m not certain if my schedule will let me get there, so I’ll refer you to a first person account from James Gurney, who also lists additional links and resources relevant to the exhibition, including links to some mini-documentaries producer Jeremy Clowe has posted on YouTube.
In addition, TFAOI has an article and a list of labels from the exhibition.
(Image above, left to right: Will Eisner, Niko Henrichon, Peter Kuper, Harvey Kurtzman, Lynd Ward, Terry Moore.)
Article by James Gurney
TFAOI article and list of labels
5 Replies to “LitGraphic: The World of the Graphic Novel”
Another great post, Charley, and a thought-provoking one at that. The cultural bias about which you write is, I think, all the more startling when you look at film and how readily that is accepted as an art form, one which also mixes words and images. And the leap between comics and the storyboard work done for film is, well, not a leap at all.
Thanks, Dan. I agree. I think comics actually have more in common with film than with either prose or drawing/painting by themselves. Both are means of visual storytelling and share such concerns as establishing scenes, close ups, medium shots, the pacing of changing scenes, etc.
I am proud to have recognized Terry Moore’s work from that picture :) And I’m glad that the sentence about the Rockwell museum ended the way it did. I was afraid you were about to say that you’d THINK they’d be aware of these cultural biases, but nooo, they hate graphic art!
It’s very strange to see how US citizens look at comics when you are European. For the Old Continent , USA is the country where popular culture became art – rock or movie- and why not comics ?
I think it has to do with subject matter. European comics have always has a wide variety of subjects and kinds of stories. American comics locked themselves into the image of suprehero comics and the perception that comics were just for kids and teenagers. Even though the variety of kinds of comics available here is changing, particularly among small and independent publishers, the perception lingers.
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