Category: Concept & Visual Dev.
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Mark Molnar
Mark Molnar is an illustrator and concept artist working in the film and gaming industries; his clients include LucasFilm, Time Warner, Universal, MGM, Legendary Pictures and Weta Workshop, among others. In addition to his nice control of atmosphere and muted color relationships, Molnar’s work is rich with a variety of textures, giving his pieces a…
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Kan Muftic
Kan Muftic is a concept artist and illustrator based in London, UK. His film credits include Dracula Untold, Godzilla 2014, Guardians of the Galaxy, Cinderella and Edge of Tomorrow; games include Batman Arkham Knight, Batman Arkham City and Batman Arkham Asylum. The number of pieces available on his website and CG Society portfolio isn’t extensive,…
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Model Sheets (@modelsheets)
Model sheets, sometimes called character sets or “settei”, are drawings of characters in various views that are distributed to teams who work on the same animations, comics, or other art or illustration projects for which consistency in the rendering of the character must be maintained between several different artists. Model Sheets (@modelsheets) is a Twitter…
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Brandon Liao
Brandon Liao is a concept artist for the gaming industry, currently working with Riot Games. Beyond that, I know little, as his website and blog don’t offer much in the way of bio, credits or process information. It appears he is working primarily in digital painting, perhaps combined with a bit of CGI modeling, though…
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Aaron Blaise
Aaron Blaise is a wildlife artist, animator, illustrator and character development artist who spent many years with Walt Disney Feature Animation, where he worked on titles like The Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, Mulan and Brother Bear. After leaving the film industry, Blaise devoted himself to his love…
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Nikolai Lockertsen (Nikko)
Nikolai Lockertsen, who signs his work “Nikko”, is an art director an visual development artist for the film industry, working with Storm Studios in Norway. His approach to digital painting is often rough-textured and gritty, in keeping with the subject matter at hand, but can also be lighter and more cartoony. He frequently casts his…
