Luigi Marchione

Luigi Marchione, concept art, set design, digital plein air
Luigi Marchione is an Italian concept artist, stage set designer and art director who brings to his work a wonderful feeling of Renaissance and Baroque art.

Though he sometimes works in traditional media — such as soft pastel, charcoal and graphite powder on prepared paper — the majority of the pieces are digital painting done in Photoshop and Painter, including a number of examples of digital plein air painting.

I particularly enjoy his beautiful interiors — rich with the feeling of interiors by the Dutch and Italian Baroque masters, filled with light and texture that, on closer examination, are briefly noted and masterfully suggested.

To me, he appears to have a particular admiration for Dutch interiors, like those of Pieter de Hooch, which comes through in compositions in which doors open into additional rooms and spaces, each with its own character of light.

Marchione’s practice of digital location painting informs his concept art and set designs, giving them an immediate, naturalistic feeling — even those in which he evokes the character of past centuries.

Florian Aupetit

Florian Aupetit is a French illustrator, concept artist, art director and “3d generalist” based in Paris.

Aupetit has an effective minimalist style of digital painting that is best appreciated in large images, though I’ve tried to give a suggestion of his approach to texture and subtle value changes in some of the detail crops above.

His website portfolio is limited; you’ll find considerably more work on his ArtStation site and Tumblr blog.

A number of the pieces on his ArtStation portfolio are accompanied by detail crops, and in many cases, time-lapse process videos. You can also access the latter directly on his YouTube channel.

Many of the pieces in his portfolios are for a project called “Father and Son”. Even without knowing the story involved (or even the nature of the project), I found these to be a fascinating series of variations on a theme. I particularly like Aupetit’s juxtaposition of open areas with those filled with textural elements, and his broken color approach to delineating edges.

Among his illustration and concept pieces, you will also find studies that I assume are digital paintings from life.

Ben Lo

Ben Lo, concept art
Originally from Toronto and now based in Montreal, concept artist Ben Lo has credits that include Bioshock Infinite and a Need for Speed title. He is currently working for Bioware on a new Mass Effect title.

Lo’s digital painting style ranges from quick and efficient to refined and subtle, with much attention given to variations in texture. His drawing style can be straightforward or lively and cartoony. His environments are often filled with a dazzling display of light sources and theatrical value contrasts.

There is a brief interview with Lo on Alternative Magazine Online.

Xiaodi Jin

Xiaodi Jin, concept art, dragons
Xiaodi Jin is a freelance concept artist based in Bejing, China. Beyond, that, I can find little information, and only a few images.

The images that are available, however, are tantalizing — wonderfully atmospheric and textural — and leave me waiting for more.

[Via Spectrum Fantastic on Twitter @SFantasticAL]

Eduardo Pena

Eduardo Pena
Singapore based concept and visual development artist Eduardo Pena has an ability to give his digital paintings an unusually effective feeling of atmosphere and scale.

Even among visual development artists, who often strive to achieve those characteristics in their work, Pena has developed his ability to suggest large scale in his scenes, and to set his subjects in tangible mist and atmospheric distance, to a high degree.

He also has a skill in casting his fantastical subjects in naturalistic light, even in works that are largely monochromatic. Unlike many other visual development artists, Pena does not punctuate his pieces in which there is a controlled color cast with bright passages of complementary colors, but instead maintains a restrained overall palette.

He concentrates on creating a more subtle overall composition, within which his dramatic scenes unfold as though you were just gradually noticing that something amazing was going on.

In addition to his galleries on CGHub, Pena has a blog, though it is relatively brief.

Alex Ruiz

Alex Ruiz
Alex Ruiz is a concept artist and illustrator working in the film television and video game industries.

Much of his character work is intentionally dark, but the pieces I find of most interest are his environments and imaginative experiments. In these, his digital paintings often have a fascinating character combining biomorphic, architectonic and mechanical forms, with perhaps a bit of Richard Powers’ free form sci-fi style thrown in to boot.

He makes use of repeated sub-forms and textural elements, dramatic value contrasts, and palettes with restrained gamuts, but intense areas of high chroma color.

Ruiz has an eBook collection of his work and several design tutorial videos available for sale from his blog.