Lines and Colors art blog

Month: October 2006

  • Gustave Courbet

    Because we live in a Post-Modern age (I love that term, “post-modern”!), we tend to think that everything prior to Modernism was “Realism”. Actually with a few exceptions, most representational art is far from being realism. Most of it is romantic or fantastic or devotional or in some manner represents life in a way that…

  • Robh Ruppel

    Robh Ruppel is a visual development artist and art director for Disney Feature Animation, and has worked on movies like Mulan, The Emporer’s New Groove, Treasure Planet, Atlantis, Tarzan, and Brother Bear, for which he was Art Director. He has also done gaming art and worked on gaming worlds like Ravenloft and Planescape for TSR…

  • Josh McKible

    I love those hazy areas where one type of imagery blurs into another, where comics fade into illustration and illustration blends into easel painting and so on. Josh McKible is an illustrator who is often called on to either explain concepts or processes or to conceptualize an idea. In service of this he utilizes a…

  • Hanson Puthuff

    Hanson Puthuff was a commercial artist from Missouri, working in Denver and then Los Angeles at the turn of the 20th Century. While producing signs and posters for advertising, he continued to paint on his own time. He eventually abandoned commercial work to pursue his interest in plein air painting and became one of the…

  • Jaime Hernandez

    Most comic creators, in keeping with the majority of popular entertainment that involves telling continuing stories with the same characters, keep a weird kind of “no-time”, in which the times and events change, but the characters neither change significantly or age. There have been exceptions, of course, like Frank King’s remarkable newspaper strip from the…

  • Leonardo’s drawings animated

    As part of an exhibit called Leonardo Da Vinci: Experience, Experiment, Design at the Victoria & Albert Museum in the UK, there is an online exhibit of Animated Illustrations, in which the director of animations, Steve Maher and his team have used a combination of hand-drawn and computer-modeled animations to bring some of Leonardo’s amazing…