Lines and Colors art blog

Category: Concept & Visual Dev.

  • Nate Simpson

    Nate Simpson is a concept artist who has worked in the gaming industry since 1993. He has worked for companies like The Dreamers Guild, Taldren, GoPets Inc. and Gas Powered Games. His credits include leading the art team for Demigod, a 2009 game from Gas Powered Games and Stardock, from which you can see an…

  • William Smith

    After graduating from Clemson University, William Smith started his career in advertising, eventually working with clients like Coke, Novartis, Wal-Mart and Procter & Gamble. In 2008 he shifted into a new career as a concept artist in the gaming industry, and is now working with TimeGate Studios. His online portfolio is divided into three sections,…

  • Luc Desmarchelier

    Luc Desmarchelier is an art dierctor at Sony Pictures Entertainment as well as a concept and visual development artist who has also done work for DreamWorks Animation and Amblimation/Universal Studios. Desmarchelier maintains two blogs, Ushusia, which showcases his professional work, and harmattan, which is devoted to his personal projects, paintings and sketches. He doesn’t include…

  • Jason Caffoe

    Freelance illustrator and concept artist Jason Caffoe works on a number of projects for which he can’t show or talk about his recent work, but his blog does have some work from older projects, along with engaging images from personal projects. There is one current project that he can discuss, his contributions as colorist, background…

  • Billy George

    One of the things that appealed to me right away when I browsed through the (still in progress) portfolio site for concept artist and designer Billy George was the nicely otherworldly color schemes he worked with in his environment paintings for Spacetime’s Blackstar game project (image above, top). He used palettes of seemingly not-of-this-Earth colors,…

  • John Watkiss concept art for Sherlock Holmes

    Ordinarily, concept art for film is created as a means of visualizing scenes before they are staged and filmed; giving directors, designers and production companies a guide as they develop the components necessary to actually bring the scene to to the screen. However, according to Borys Kit of The Hollywood Reporter, this is a case…