Category: Concept & Visual Dev.
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Sam Burley
Sam Burley is an illustrator who was formerly an matte painter; beyond that, his website offers little information. His work shows his matt painting history, with beautifully realized landscapes and environments, but he also populates them with dynamic and wonderfully rendered creatures. Fortunately, Burley provides good size images on his site, as his work shows…
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Jake Parker (update)
Jake Parker (no relation to your correspondent) is an illustrator, comics artist and visual development artist based in Utah. His visual development credits include work on Rio, Ice Age: Dawn of the Dinosaurs, Horton Hears a Who and Titan A.E. He is familiar to many as the author and artist of the Missile Mouse all…
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New improved blog list (well, updated anyway)
In the left hand column of this blog, about halfway down, under the long lists of categories and the longer list of archives, is a list of links under the heading “Relevant Blogs”. This has long been ignored, both unduly so by myself, and perhaps rightly so by those who have clicked on many of…
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Felix Yoon
Felix Yoon is a visual development artist and illustrator who has worked at Dreamworks Animation. On his website you can find examples of his concept art, color keys and characters, as well as personal work. There is an additional gallery on Concept Art World. When Yoon was a student at the Art Center College of…
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Edwin Rhemrev
Edwin Rhemrev is a visual development artist based in the Nertherlands who works in the fields of gaming and theme park design. His website has galleries of his work in sections for environments and characters, as well as a sketchbook. Rhemrev also maintains a blog on which you can find works in progress, news of…
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Trail of Steel – 1441 A.D., Marcos Mateu-Mestre
The link between movies and comics is a strong one. Even without the obvious bridge of their wonderful merging in animation, they share numerous qualities. Both are visual storytelling mediums, and share a common concern with establishing shots, close-ups, framing a scene, conveying the spatial relationship of characters one to the other and other elements…
