Lines and Colors art blog
  • Joseph Paquet

    Joseph Paquet
    Sitting astride the Arno river, like a ruby on a blue ribbon, Firenze (Florence to us English speakers) is one if Italy’s most beautiful cities. (How the British got “Florence” out of “Firenze”, I don’t know.) Firenze, (OK, OK, I’ll call it Florence) is also the official sister city of Philadelphia, here in the U.S., a fact of which I would wager most residents of both cities are unaware.

    Florence was the center of the italian Renaissance and has been painted by some of the greatest artists in history, but I was particularly intrigued to see it painted by a contemporary American realist like Joseph Paquet (images above top left and right). These are part of a one-artist show at the Coleman Fine Art gallery in Charleston, South Carolina called “Mostly Florence“, that runs from now to June 2nd, 2007.

    Paquet works in a loose, open style, not quite impressionist, but full of lively brushstrokes and rich color. He also has a solid ability to see and use value contrasts, a characteristic of his work that particularly shines in his paintings of Florence, with its wonderful architecture brought into high relief in the warm sun of the Tuscan plains. I was immediately reminded of my own time in Florence, more strongly than I would be by viewing photographs. I particularly enjoy his night scenes, both of intimate street corners and the sweeping vistas looking out over the Duomo from the Piazzalle Michelangelo and other vantage points in the hills “Alta Arno”.

    Those same qualities of Paquet’s work also stand out in his painting of “Industrial Landscape” here in the U.S., as well as his more traditional landscapes, which are also highly evocative of time and place. The work on Paquet’s own site is divided into those categories, along with “Interiors and Portraits” and “Seascapes and Marine”, but within the broader classifications of work that is currently available or achived.

    Paquet studied at the School of Visual Arts in New York, and his work includes plein air landscapes from that city as well as from his native Minnesota and from his travels. He also studied with John Osborne, who he credits with enabling him to see beyond the scene before him, particularly when creating a studio work based on sketches painted on location, and utilize his own artistic judgement in creating his compositions.

    Paquet’s work has been featured in the Washington Post Sunday Magazine, the Classical Realism Journal, The Artist Magazine and American Artist.



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  • Syd Mead (update)

    Syd MeadWhen I first wrote about futurist, concept artist and industrial designer extraordinaire Syd Mead back in November of 2005, I expressed my disappointment with the lack of a gallery on his official site. Unfortunately, that hasn’t changed.

    In the intervening year and a half, the official site has changed little, except to add an annoyingly slow Flash introduction; and still, to my utter disbelief, offers no real gallery of Syd Mead’s terrific art, and therefore provides no reason why someone should care about who Syd Mead is, or why they should be on the site unless they already know who Syd mead is. (What are they thinking?)

    The terrific books that have been published over the years as collections of his work are unfortunately out of print, and the official site says there are no plans to republish any of them (making their lack of an online gallery even more inexplicable). You may be able to find some of them used if you search Amazon or eBay.

    The Bookstore on the site, though it no longer functions as a store, does contain some small images of work from the books. If you click on any of the book titles, it comes up in a little pop-up window. The rest of the site has some scattered small images from Christmas cards and snowboards, but offers no real opportunity to view his paintings in a meaningful way.

    Fortunately, there are other resources on the web that I can point you to to give you some idea of how terrific his work is, and give you at least a hint as to his importance in the ranks of influential concept artists and futurist illustrators.

    There is a reasonably good gallery on the Gnomon Workshop site, and there are unofficial gallery sites here and here. You can also get an idea from doing a Google image search. You can find an illustrated article on Promotex and an interview on Anime.com.

    Mead set the standards for modern futuristic design and influenced two generations of concept artists and designers.

    Once you’ve gotten a taste of his groundbreaking visionary art, you may have an idea of why the one significant recent addition to the official site is of interest. A new documentary had become available about the work and influence of Syd Mead, as told in interviews with Mead and a number of the people who worked closely with him on some of his most influential projects. The film is called VISUAL FUTURIST: The Art & Life of Syd Mead and is available through the official site.

    Also, the instructional DVDs that were offered by the Gnomon Workshop, where Mead has been an instructor, are still available through both the Syd Mead site and the Gnomon site.

     


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  • John Avon

    John Avon

    (Image above © Wizards of the Coast)

    English fantasy artist John Avon is one of many in his field who have made the transition from traditional media like oil and acrylic to digital painting. In the section of his site devoted to biography and technique, he goes into more detail than most about the reasons for his choice and the advantages he sees in painting digitally, particularly in a field based on creating complex paintings on deadline.

    In addition he goes into some detail on his basic working process, and also mentions some of his favorite artists in the field, including Todd Lockwood, Kev Walker, Daren Bader, Mark Zug and Donato Giancola, concept artist Anthony Waters, and comic book artists Glen Fabry and Carl Critchlow.

    Avon counts Wizards of the Coast as his largest client and has been doing illustrations for their fantasy themed Magic: The Gathering card based game for a number of years. The galleries on his site showcase his paintings for the project going back 12 years. The paintings are arranged by year, which also organizes them according to the game module for which they were created.

    Avon uses the digital painting tools in Photoshop and Painter to paint richly detailed, highly rendered images of environments, monsters and magical objects, imbuing each with atmosphere, color and drama. He very often utilizes the technique of casting an image in an almost monochromatic light, with brilliant accents of another color to create contrast and focus.

    His landscapes, structures and objects are wonderfully imaginative and, even within the fantasy theme of the Magic: The Gathering projects, often take on an other-worldly science fiction feeling; suggesting that magical realms might resemble distant planets, and perhaps vice-versa.



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  • Theo Jansen

    Theo Jansen
    A number of sculpture related links have come up as a result of my post about Lawrence Northey last Thursday.

    Theo Jansen’s kinetic sculptures are particularly fascinating because they walk back and forth (literally) across the supposedly fixed line between art and engineering. These amazing artifacts are built of ultralight materials and constructed of levers and gears so that they become wind-driven and walk across the flat wet sand on beaches.

    This video posted on glumbert.com probably shows them to best advantage. Their graceful, cantilevered legs and wing-like transparent films give them the appearance of animated skeletons of ghostly alien grazing animals.

    He also has fabric-covered variations that look like anime robots come to life. Amazing.

    Link courtesy of Karl Kofoed



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  • Tim Prentice

    Tim Prentice
    Another artist whose work crosses boundaries between disciplines, kinetic sculptor Tim Prentice was trained in architecture at Yale, founded a successful architectural firm, and went on to establish a studio to create kinetic sculpture.

    Prentice creates beautifully balanced and intricate mobile-like sculptures, flying out from the aerial paths first pioneered by Alexander Calder. His pieces, spin, turn, hover, glisten and dazzle, all the while performing a delicate act of balance with the forces of wind and gravity.



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  • Ree Treweek (update)

    Ree Treweek The Tale of HowWhen I first wrote about the delightfully original and idiosyncratic art of South African artist Ree Treweek back in March of 2006, I was a little disappointed in the lack of information about the artist and her work, and the limited number of her images available online.

    I was pleased when artist/blogger Siouxfire (Michael Curry) wrote to say that he has posted an interview with Ree Treweek on his blog siouxwire.

    In addition to her editorial illustrations, many of which were done under the name of Cheri Treweek, Ree Treweek has commercial clients that include Virgin Atlantic, Levi’s, Musica and HP, and she continues to move forward with her fascinating animation project, The Tale of How, a collaboration between herself, Jannes Hendrikz and Markus Smit, collectively known as The Blackheart Gang.

    I also wrote about The Tale of How; in April of 2006. Since then, the sample video clip from the project has been extended by almost double, to about four and a half minutes.

    The movie, a hybrid of animated drawings, live action manipulation of drawings and CGI, is mesmerizingly otherworldly and visually unique. The current clip (which weighs in at around 70mb), is available on The Blackheart Gang site.

    (Though it’s obvious they mean for you to be able to download the clip, they’ve put the link in a Flash file, which means you can’t right-click/control-click to download, and some may have trouble downloading, rather than viewing it in Quicktime in the browser. If you’re using Firefox, you can go to Tools: Page Info, go to the Media tab, select the name of the file and click on “Save As” to download the file. There are other download options on No Fat Clips!)

    The interview with Treweek on siouxwire includes sketches of her original ideas for The Tale of How, and in it Treweek talks about her influences and working methods: “I begin with the outlines, often drawing straight into pen when possible… I then do the patterning and detail. I generally draw all the elements as separates and then composite them together later. Usually I do all the coloring in Photoshop.”.

    There is also some discussion of the collaborations on the animated film and the planned coffee-table book/DVD release.

    Siouxfire also provides a more extensive list of links for additional information, including The Blackheart Gang on MySpace, and an article on Motionographer, in which there is a description of The Blackheart Gang’s collaborative process.

     


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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics