Lines and Colors art blog
  • Dave Malan

    Dave Malan
    Dave Malan is an illustrator and gallery artist based in Salt lake City, where he works for Disney Games. The work displayed on his site and blog, however, is mostly his personal and gallery work, which ranges from straightforward portraiture to highly finished oils in a style that leans to caricature-like exaggeration.

    The paintings on his site are mostly portraits, often of family members, painted in a frank “direct observer” kind of approach, at times incorporating a landscape or interior background. The illustrations are caricature style paintings that have a fun rendered cartoon feeling to them. The drawings, in pencil or NuPastel, are a bit of a mix, but tend toward straightforward portraiture.

    His blog, Brilliant Anyway, features his work in a more casual format, includes work he doesn’t consider finished or refined enough to post on the main site, comments on the images and the process behind them and additional drawings. He also has some excellent links to the web presence for artists that he admires, his taste in which would be of interest to readers of lines and colors.

    Malan seems to be fascinated in particular with faces, whether portraits or caricature, and often posts sketches from his sketchbook of people from the news or popular entertainment.

    Malan is a contributor the Avalance Software Blog, a group blog where artists for the company (which is in some way affiliated with Disney) post artwork, often in response to a topic suggested by one of them.

    Dave Malan is married to illustrator Natalie Malan.



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  • Jean-Honoré Fragonard

    FragonardI’m in New York for a few days (hence no post yesterday), and I had a chance to see a number of shows. One is a small but beautiful show of French Rococo drawings at the newly renovated and expanded Morgan Library and Museum, “Fragonard and the French Tradition“, with drawings by Fragonard, his mentors Francois Boucher and Charles-Joseph Natoire, and contemporaries Hubert Robert, Jean-Babtiste Greuze and Jacques-Louis David.

    The exhibit is drawn (if you’ll excuse the expression) from the Morgan’s own superb collection. The show is small, but beautiful.

    Jean-Honoré Fragonard was a French Rococo painter whose playful, sensual and often erotic canvasses, along with those of Boucher, exemplify the voluptuously romantic visions of the period.

    Fragonard’s drawings, most often executed in brown inks and wash, are wonderful in their ability to appear richly detailed while, in fact, having a remarkable economy of line and texture. Foliage that might be represented by hundreds of curved strokes in the drawings of other artists, even in the case of that sublime master of quick suggestion, Rembrandt, are created by Fragonard in a flurried illusion of wonderful scribbles that somehow convince your eye that you are, indeed, looking a leaves and branches.

    The luxurious color and detail in his paintings are a fascinating contrast to the directness and quick suggestion of his drawings. If you go to the Morgan show and want to see that contrast, go uptown to the Frick Collection to see their wonderful examples of his paintings from the series titled “The Progress of Love”.

     

    Fragonard and the French Tradition at Morgan Library
    Fragonard on ARC
    WebMuseum
    CGFA
    Artcyclopedia (links)

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  • Zita the Space Girl


    Zita the Space Girl is a series of charming short webcomics by Ben Hatke.

    Hatke draws Zita with a simple, somewhat cartoony outline style reminiscent of early 20th Century newspaper comics, and occasional elaborations with atmospheric color.

    The home page of the site serves as a news and updates page. The Comics section has the strips posted in chronological order from the bottom up.

    The bad news is that Zita is updated very infrequently (although not as infrequently as, *Ahem!*, certain other webcomics are updated). The good news is that Hatke is working on new Zita material for print.

    Hatke has been a contributor to the Flight comics anthologies (see previews here and here) and is working on a Zita strip for inclusion in #4. There is a nice write-up on the Flight blog that goes into more detail including the origins of the character and initial designs.



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  • Daryl Mandryk

    Daryl Mandryk
    I don’t know why, exactly, but it seems like most adolescent boys, including the ones that remain in charge of some part of us as adults, love a good monster. A lot of girls like monsters too, of course, but it seems much more ingrained in boys.

    Perhaps it’s some primal urge to slay the demons threatening our family/village/tribe/species that compels our fascination with monsters, or maybe it’s just the gee-whiz wow cool factor. Regardless, most of us, even as “responsible adults” have to admit that we like to see a good monster now and then.

    Daryl Mandryk paints good monsters, as well as nasty zombies, giant ice warriors, menacing mecha, rampaging bots, evil aliens and all manner of deliciously threatening beasties. All of which, of course, make for the ideal stock in trade of today’s gaming market.

    Mandryk is a concept artist for the gaming industry, and has worked on games like Def Jam Fight, SSX on Tour, Need for Speed Underground 2, and Def Jam Vendetta for EA Games. He is currently a senior concept artist for Propaganda Games where he is working on a new game listed under the working title of Turok, which I hope means it is a version of those great old Turok, Son of Stone Indians and Dinosaurs comic books.

    Mandryk has also done illustrations for fantasy and gaming publications and his work was the subject of a recent feature article and tutorial in Imagine FX Magazine.

    Mandryk started out working with 3-D modeling, but has shifted into direct digital painting in Painter and Photoshop, as well as working in traditional media.

    The galleries on his site are arranged by date, and include sections of older work, sketches and figure drawings from life. The highlights, though, are the nicely scary monsters, demons, and otherworldly nasties that crawl out of his electronic paintbrush.


    www.mandrykart.com
    Illustrated interview on CGChannel
    Gallery on CGChannel
    Gallery on Raph.com 3-D Artists (older work)
    Interview on Tabletop Gaming News

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  • Arthur Radenbaugh

    Arthur Radenbaugh
    Are we there yet? Is this the future?

    Apparently not, judging by the lack of seed-shaped aerodynamic three-wheeled cars and art deco skyscrapers (Chrysler Building notwithstanding), but the future as depicted by futurist illustrator Arthur Radenbaugh in the 1930’s would have been very cool indeed.

    Radenbaugh did his futuristic renderings of cars for Motor magazine, and his advertising and editorial illustrations for magazines like Esquire, Fortune and Advertising Agency with an eye to the future, and rendered them with a futuristic tool, the airbrush, which was coming into broader use at the time.

    The ability of the airbrush to lay down remarkably smooth, even tones and gradations (today being replaced by digital tools that do the same thing more easily), made it the tool of choice for rendering a future that would obviously be seemlessly smooth, shiny and sleekly modern (just like today!)

    There is a virtual exhibition of Radenbaugh’s work, Radenbaugh, The Future We Were Promised online as part of The Palace of Culture Museum.

    Hey, I still want to know why we don’t all have a gyrocopter in our driveway. Must not be the future yet.


    www.palaceofculture.org/radebaugh.html
    Illustrated bio on Cartype
    Closer Than We Think Comics pages on Retrofuture

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  • Gustave Courbet

    Gustav Courbet
    Because we live in a Post-Modern age (I love that term, “post-modern”!), we tend to think that everything prior to Modernism was “Realism”. Actually with a few exceptions, most representational art is far from being realism. Most of it is romantic or fantastic or devotional or in some manner represents life in a way that is far from “realistic”.

    The Dutch genre painters brushed with realism when they painted their scenes of everyday life, but “Realism” was an actual style of painting, initiated by French painter Gustave Courbet, who is also credited with coining the term. And, far from being the prosaic, “ordinary” art that Modernism would “liberate” us from, Realism was a revolutionary style, born out of political revolution and running counter the accepted art standards of the day, which were firmly entrenched in Romantic and Neo-Classical art.

    Courbet painted peasants as peasants, as they actually looked. He painted genre scenes, depictions of everyday life that were ordinarily done on a small scale, on the kind of grand canvasses normally reserved for the depiction of royalty, implying, of course, that one was as important as the other.

    Courbet’s insistence on painting life as is is, rather than an idealized fantasy of how is should be, made him an outcast of the art establishment at the time, the Paris Salon, but eventually made him popular with those who rejected the established order, something that was happening all around him because he was in the middle of the Paris Commune during the collapse of the revolutionary government in the 1870’s.

    Courbet also changed the way paint was handled, eschewing smooth, refined and blended finish for rough handling of the paint and leaving visible brushstrokes. This, along with his devotion to truth in representing nature, made him very influential with the Impressionists, who would carry on with their own revolution in painting. Courbet would also create his own exhibition spaces when refused entry in the official Salons, again setting the stage for the Impressionists’ participation in the Salon de Refusés. The Impressionists didn’t spring up without precedent, they walked on trails blazed by Courbet (particularly in his seascapes), Corot and Manet.

    Courbet also painted erotic images, which gained him more notoriety, and became directly involved in the political turmoil of his times. He helped preserve the art in the museums in Paris from being damaged or looted during the shifts in power, but was also held responsible for the destruction of a monument, and fled to Switzerland to avoid the levy of an enormous fine.

    Meanwhile, here in the post-modern world, those on the East Coast of the US have an opportunity to see an exhibition called Courbet and the Modern Landscape at Walters Art Museum in Baltimore from now until January 7, 2007.

    Because of Courbet’s rejection of romanticized images, the art establishment accused him of deliberately cultivating “ugliness”. I’ve had the pleasure of standing in front of his large works in the Musée d’Orsay, and the idea of Courbet depicting “ugliness” brings a smile to my face as easily as the phrase “post-modern”.



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Vasari Handcraftes artist's oil colors

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Bookshop.org

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Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
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Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics