Lines and Colors art blog
  • Gary Kelley

    Gary Kelley
    Gary Kelley is a well-known American Illustrator with a long list of impressive clients, including Time, Newsweek, Rolling Stone, The New Yorker, Atlantic Monthly, The Los Angeles Times, The Boston Globe, and numerous agencies and design firms.

    He has received 27 gold or silver medals from the Society of Illustrators in New York, and was inducted into the Society of Illustrators Hall of Fame in 2007.

    He created the two 70-foot murals for the dramatic Barnes and Noble bookstore at 5th Avenue and 48th Street in New York, has lectured at numerous art schools across the U.S. and is joining the faculty of the Hartford Illustration MFA program.

    Kelley has illustrated several picture books, including classics like The Legend of Sleepy Hollow, Rip Van Winkle, and Poe’s Tales of Mystery.

    Kelley does not maintain his own web site as far as I can tell, but he has a portfolio on the Richard Solomon site. Unfortunately, the new Solomon site is designed in a way that doesn’t permit the bookmarking of individual artist’s sections (What were they thinking?), so I have to direct you to the home page, and tell you to click on “Illustrators” link at top left, that just looks like a heading (What were they thinking?) and pop out the hidden menu (What were they thinking?) and find him in the list to see his portfolio (What? Were they thinking?).

    There is a sort of pop-up menu of thumbnails at the bottom that you have to do some mouse gymnastics to get out of your way so you can see the whole picture. There are links at the top to a bio and case study.

    Kelley has a strong geometric style, obviously informed by an admiration for Cubism in general and Picasso in particular. He has a remarkable ability to handle complex scenes with multiple figures and faces; and not only fill them with expressive human qualities, but focus your eye unerringly to the particular face or faces that he wants you to see. He does this without overt tricks of lighting, or blatant splashes of color; but instead using subtle control of value, color and composition, all within his intricate grid of geometrically defined shapes.

    His palette varies from muted to bright, depending on the demands of the subject, and his colors are augmented with the deft application of texture, both in subjects and backgrounds. He also has a great knack for creating portraits that are stylized without being caricatures.

    The Illustration Academy has a page devoted to Kelly, with a short bio, some (unfortunately small) images, and two interesting slide shows of demos he gave at the Academy, one in colored pencil, the other in pastel.



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  • Draw!

    Mike Manley's Draw! magazine
    Though its title might suggest a more general interest magazine devoted to drawing, Draw! magazine is focused on topics of relevance to comic book art, animation and related varieties of illustration.

    Each issue features how-to articles and tutorials from industry professionals, profiles of artists working in those fields and in-depth interviews.

    Draw! is edited by Mike Manley, long time comics veteran who has worked on titles like Batman, Shazam, Darkhawk and numerous other titles for DC, Marvel and Dark Horse, as well as being a storyboard artist and background designer for Walt Disney, MTV, Warner Brothers and the Cartoon Network.

    Manley, who is an extreme multi-tasker, is currently back in school going for a degree in painting at the Pennsylvania Academy of the Fine Arts, and also teaches drawing and animation related subjects at the Delaware College of Art and Design (where I teach a class in Adobe Flash). I’ve had the pleasure of knowing Mike for a number of years and he’s also an all-around nice guy (but don’t tell him I said so…). I’ll cover more on Mike’s other accomplishments in a future post.

    In recent years Manley has been focusing much of his attention on Draw!, working to make it a focal point for those interested in the skills involved in creating comic book art and animation. He has gotten a long list of industry pros to contribute, and has also formed a core group of regular contributors who give the magazine a solid foundation, including Bret Blevins, Paule Rivoche and Alberto Ruiz.

    Draw! is an 80 page magazine, mixing black and white and color pages, and sells for $6.95 U.S. Manley packs it tight with how-to insights and artist profiles from cover to cover. Draw! is published by TwoMorrows publishing, which also publishes other comics related titles like Rough Stuff, Write Now!, Alter Ego and The Jack Kirby Collector.

    You can often find Draw! in comic book specialty shops, and larger bookstores. (If your local comics shop or bookstore doesn’t carry it, you might be able to convince them to do so.)

    You can also order individual issues and subscriptions from the Draw! website. Unfortunately, the official Draw! web site isn’t well designed or maintained, and does a poor job of showcasing the magazine. (I don’t think Manley has control over the site, I think TwoMorrows is responsible for it, as the TwoMorrows site is poorly designed and arranged as well.) You may get more of a picture of the magazine’s contents from other sources, like Manley’s interview with Alex Horley as reprinted on Newsarama.

    The most recent issue of Draw! that I have (#15, Spring, 2008), is a bit of a departure from the usual format. It’s called the “Back to School Issue” and features an overview and in-depth look at the major art and specialty schools in the U.S. that are now offering dedicated courses of study in comics and related arts, including The Joe Kubert School of Cartooning and Graphic Art, The Center for Cartoon Studies, The Minneapolis College of Art and Design, the School of Visual Arts, and the Savannah College of Art and Design.

    I think the new issue (#16) is due out soon, but you can still order #15 through the site (even though they mislabel it as “Winter 2008” instead of “Spring 2008”). You can also order downloadable PDF versions of recent issues for $2.95, several collections of the Best of Draw! and Manley’s How to Create Comics From Script to Print in both trade paperback and DVD versions.


    www.drawmagazine.com
    Draw! (Manley’s studio blog)
    Action Planet (Manley’s other publishing ventures)

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  • 75 Artists You Must Know and Where to Find Them, from DaniDraws.com

    75 Artists You Must Know and Where to Find Them, from DaniDraws.com
    Dani Jones, the illustrator behind the long-running and very informative art blog, DaniDraws.com, has posted a list of 75 artists, including illustrators and cartoonists, that are suggested as “must know”, along with a good shot of 6 or 8 links to resources for each one.

    There isn’t much in the way of description, just a quick phrase or sentence, but the artists are arranged by category.

    You’ll find many artists here that I’ve featured over time on lines and colors, along with many I haven’t gotten to yet, but are on my list.

    Whether it’s a definitive list is, of course, a matter of debate, and part of the fun. Jones invites comments about additions and suggestions for artists that others feel may have been left out.

    Definitive or not, it’s a terrific list (and could be a major time sink, of course, so be prepared to spend some time being dazzled by great stuff).



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  • J. Alden Weir

    J. Aden Weir
    Julian Alden Weir, more commonly called J. Alden Weir, was one of the wonderfully diverse group of artists that get lumped together under the catch-all heading of “American Impressionists”.

    Weir was a member of The Ten American Painters, a loosely tied group of painters in New York and Boston who broke away from the Society of American Artists, which was itself a splinter group from the National Academy of Design. His compatriots in the Ten included Childe Hassam, Robert Reid, Willard Metcalf, Frank Benson, Edmund Tarbell, Thomas Wilmer Dewing, and eventually, William Merrit Chase.

    Most important among them for Weir was John Henry Twatchman, with whom Weir formed a long lasting friendship. The two artists painted together, often exhibited together, and were both teachers at the Art Students League in New York. Weir also taught at, and was a member of, the Cos Cob Art Colony, an artists community that sprang up around Twatchman’s home in Greenwich, CT, along with Hassam, Theodore Robinson and Robert Reid.

    Members of the Cos Cob Colony were involved with the staging of the 1913 Armory Show, famous now for introducing European modernist art to America; over which Weir resigned from his presidency of the Association of Painters and Sculptors.

    As a student, Weir trained at the National Academy of Design, and then in Paris at the École des Beaux-Arts, where he studied with Jean-Léon Gérôme and was friends with Jules Bastien-Lepage, who became something of a mentor.

    When he returned form Europe Weir intended to make his living painting portraits, but was unsuccessful in obtaining portrait commissions for some time, so many of his portrait works from the time are of family and friends.

    Weir’s style and approach changed dramatically over the course of his career, from traditional landscapes that have a feeling of Corot and Courbet and portraits influenced by Manet, to later works in which he came to adopt some of the stylistic characteristics of French Impressionism (which he at first despised), and a continuing influence from his fondness for Japanese prints.

    He was also influenced by Twatchman’s tonalist aproach, possibly also the result of meeting Whistler in London before returning to the U.S. after his time in France. There was also the tonalist influence of his friendship with Albert Pinkham Ryder. Weir’s older brother, John Ferguson Weir, who I can find little info on, was also a painter, working somewhat in the tradition of the Barbizon School.

    J. Alden Weir’s intimate interior scenes often put me in mind of those of Edmund Tarbell and Childe Hassam, with their muted light and tactile feeling for wood and cloth.

    In his later career, Weir didn’t share his friends’ enthusiasm for traveling to paint in various locations, preferring to remain on his Connecticut farm, which is now a National Historic Site.

    In his Impressionist influenced works, Weir sometimes breaks up his canvas into the short strokes of brilliant color associated with the style of Monet, Sisley and Pissarro, but just as often uses rough scumbling to achieve his broken color, giving his canvasses a fascinating textural quality.

    Like a number of the other painters labeled American Impressionists, Weir didn’t feel the need to follow the lead of his French counterparts in throwing out the academic traditions of drawing and solidity of form; and his style is often a delightful blend of the two seemingly contrary artistic factions, which is one of the reasons I find Weir and the other American painters of his circle so appealing.



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  • Vincenzo Camuccini

    Vincenzo Camuccini
    Today is the “Ides of March” or March 15th, the anniversary of the date in 44BC when a group of Roman senators assassinated Julius Caesar; whose lust for power had prompted him to declare himself absolute ruler for life (i.e. dictator), and thus threatened the senators’ power (more important, of course, than the welfare of the Roman citizenry, but it threatened that as well).

    Personally, I think the Ides of March should be a worldwide holiday, in which power hungry leaders everywhere should be reminded to watch their step, perhaps with the circulation of images like Vincenzo Camuccini’s Death of Julius Caesar.

    Camuccini was an Italian painter active in the late 18th and early 19th Centuries, and was considered the foremost Italian academic painter of his time. He was a neoclassicist, like his French contemporary David, painting histories, such as the aforementioned demise of ol’ Julius, and portraits of eminent members of society.

    Camuccini spent the early part of his career copying the masters, particularly Raphael. His own style, while considered more refined than original, eventually gained him popularity and made him rich enough to allow him to collect a large number of works by other artists, including Raphael’s Madonna of the Pinks.

    Camuccini’s Death of Julius Caesar is staged as a tableau rather than an intimate drama, but his portrayal of Caesar is reliably accurate, as it is based on an existing bust of Caesar from Caesar’s time, one of the first examples we have of direct realistic portrait sculpture of a known individual.

    The death scene and Camuccini’s self-portrait are about the only paintings of his you’ll see widely reproduced, but his death scene is often used to illustrate the event, and/or mention of it in Shakespeare’s play.

    Where most portraits of leaders are monuments to power, the Death of Julius Caesar is a monument to the limits and end of overreaching power, a far nobler subject in my estimation. So to all of the world’s leaders (and so-called leaders), I wish you a careful, thoughtful and warily observant Ides of March!



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  • J.P. Targete

    J.P. Targete
    How about some nice monsters and warriors for a Friday diversion?

    J.P. Targete paints wonderfully textured imaginary worlds populated with snarling monsters, glowering demons, deranged warriors, power-mad wizards, seething dragons, jealous witches and all manner of fun beasties and grotesqueries.

    Targete is an illustrator, concept artist and art director for the publishing and gaming industries. While attending the School of Visual Art in New York on a full scholarship, Targete began illustrating book covers for Avon Books. Since then he has expanded his publishing client list to include Ace/Berkeley, Bantam, Warner Books, Eos and Tor. He won the A.S.F.A. Chesley award (named for pioneering space artist Chesley Bonestell) in 2000 for best paperback book cover.

    His work has appeared in the Spectrum collections of contemporary fantastic art and a collection of his work, Illumina: the Art of JP Targete, was published by Paper Tiger in 2003.

    In recent years Targete has been focusing on concept art for gaming companies and worked for NCSoft for a time, contributing to upcoming games like Tabula Rasa and Aion.

    Targete is currently freelancing and, in addition to his other projects, is working on a graphic novel. He is also the instructor for a three part DVD from the Gnomon Workshop, Imaginative Illustration with J.P. Targete.

    Targete works in a variety of media, oil, watercolor, acrylic and digital. His online gallery is divided into traditional paintings, digital paintings, two sections or concept art and a section of sketches.



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics