For reasons that are lost on me, concept and visual development artists for the film and gaming industries often go by “handles” (nicknames) when publishing their work online.
“Goodbrush”, AKA Craig Mulllins, is by either name one of the most recognized and respected artists in the field. He is also one of the first to move into digital painting, and remains at the forefront of the medium.
Since I last wrote about him, Mullins has launched a redesigned website that showcases the broad range of his subject matter and approach.
The “Quick Tour” section will give you an overview, highlighting selections from the other categories, and the other sections go into some depth, with numerous selections of his concept art, matte paintings, promotional work and various kinds of painted sketches and drawings.
In addition there are sections of his work in traditional painting media, oil and watercolor.
One of the things that always impresses me about Mullins’ work is his ability to leave out the inessential and suggest more than is there. Even in pieces that look very realistic, the actual rendering and detail are minimal; Mullins uses his superb control of color and just enough detail and textural elements to allow your eye to fill in the rest.
I also always enjoy his wonderfully playful explorations of light and shadow, contrast and highlights, with which he enlivens and energizes his images and commands the path of your eye through the composition.
Those of you who admire the work of great illustrators like Howard Pyle and N.C. Wyeth will easily find their influence in Mullins’ historical pieces.
Speaking of influences, don’t miss the downloadable PDF of John Singer Sargent’s notes on painting that Mullins has been kind enough to make available from this page.
For more, see my previous post on Craig Mullins (and here); I’ve listed additional resources below.
[Update suggestion courtesy of Will Kelly]