Lines and Colors art blog
  • Daryl Mandryk

    Daryl Mandryk
    I don’t know why, exactly, but it seems like most adolescent boys, including the ones that remain in charge of some part of us as adults, love a good monster. A lot of girls like monsters too, of course, but it seems much more ingrained in boys.

    Perhaps it’s some primal urge to slay the demons threatening our family/village/tribe/species that compels our fascination with monsters, or maybe it’s just the gee-whiz wow cool factor. Regardless, most of us, even as “responsible adults” have to admit that we like to see a good monster now and then.

    Daryl Mandryk paints good monsters, as well as nasty zombies, giant ice warriors, menacing mecha, rampaging bots, evil aliens and all manner of deliciously threatening beasties. All of which, of course, make for the ideal stock in trade of today’s gaming market.

    Mandryk is a concept artist for the gaming industry, and has worked on games like Def Jam Fight, SSX on Tour, Need for Speed Underground 2, and Def Jam Vendetta for EA Games. He is currently a senior concept artist for Propaganda Games where he is working on a new game listed under the working title of Turok, which I hope means it is a version of those great old Turok, Son of Stone Indians and Dinosaurs comic books.

    Mandryk has also done illustrations for fantasy and gaming publications and his work was the subject of a recent feature article and tutorial in Imagine FX Magazine.

    Mandryk started out working with 3-D modeling, but has shifted into direct digital painting in Painter and Photoshop, as well as working in traditional media.

    The galleries on his site are arranged by date, and include sections of older work, sketches and figure drawings from life. The highlights, though, are the nicely scary monsters, demons, and otherworldly nasties that crawl out of his electronic paintbrush.


    www.mandrykart.com
    Illustrated interview on CGChannel
    Gallery on CGChannel
    Gallery on Raph.com 3-D Artists (older work)
    Interview on Tabletop Gaming News

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  • Arthur Radenbaugh

    Arthur Radenbaugh
    Are we there yet? Is this the future?

    Apparently not, judging by the lack of seed-shaped aerodynamic three-wheeled cars and art deco skyscrapers (Chrysler Building notwithstanding), but the future as depicted by futurist illustrator Arthur Radenbaugh in the 1930’s would have been very cool indeed.

    Radenbaugh did his futuristic renderings of cars for Motor magazine, and his advertising and editorial illustrations for magazines like Esquire, Fortune and Advertising Agency with an eye to the future, and rendered them with a futuristic tool, the airbrush, which was coming into broader use at the time.

    The ability of the airbrush to lay down remarkably smooth, even tones and gradations (today being replaced by digital tools that do the same thing more easily), made it the tool of choice for rendering a future that would obviously be seemlessly smooth, shiny and sleekly modern (just like today!)

    There is a virtual exhibition of Radenbaugh’s work, Radenbaugh, The Future We Were Promised online as part of The Palace of Culture Museum.

    Hey, I still want to know why we don’t all have a gyrocopter in our driveway. Must not be the future yet.


    www.palaceofculture.org/radebaugh.html
    Illustrated bio on Cartype
    Closer Than We Think Comics pages on Retrofuture

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  • Gustave Courbet

    Gustav Courbet
    Because we live in a Post-Modern age (I love that term, “post-modern”!), we tend to think that everything prior to Modernism was “Realism”. Actually with a few exceptions, most representational art is far from being realism. Most of it is romantic or fantastic or devotional or in some manner represents life in a way that is far from “realistic”.

    The Dutch genre painters brushed with realism when they painted their scenes of everyday life, but “Realism” was an actual style of painting, initiated by French painter Gustave Courbet, who is also credited with coining the term. And, far from being the prosaic, “ordinary” art that Modernism would “liberate” us from, Realism was a revolutionary style, born out of political revolution and running counter the accepted art standards of the day, which were firmly entrenched in Romantic and Neo-Classical art.

    Courbet painted peasants as peasants, as they actually looked. He painted genre scenes, depictions of everyday life that were ordinarily done on a small scale, on the kind of grand canvasses normally reserved for the depiction of royalty, implying, of course, that one was as important as the other.

    Courbet’s insistence on painting life as is is, rather than an idealized fantasy of how is should be, made him an outcast of the art establishment at the time, the Paris Salon, but eventually made him popular with those who rejected the established order, something that was happening all around him because he was in the middle of the Paris Commune during the collapse of the revolutionary government in the 1870’s.

    Courbet also changed the way paint was handled, eschewing smooth, refined and blended finish for rough handling of the paint and leaving visible brushstrokes. This, along with his devotion to truth in representing nature, made him very influential with the Impressionists, who would carry on with their own revolution in painting. Courbet would also create his own exhibition spaces when refused entry in the official Salons, again setting the stage for the Impressionists’ participation in the Salon de Refusés. The Impressionists didn’t spring up without precedent, they walked on trails blazed by Courbet (particularly in his seascapes), Corot and Manet.

    Courbet also painted erotic images, which gained him more notoriety, and became directly involved in the political turmoil of his times. He helped preserve the art in the museums in Paris from being damaged or looted during the shifts in power, but was also held responsible for the destruction of a monument, and fled to Switzerland to avoid the levy of an enormous fine.

    Meanwhile, here in the post-modern world, those on the East Coast of the US have an opportunity to see an exhibition called Courbet and the Modern Landscape at Walters Art Museum in Baltimore from now until January 7, 2007.

    Because of Courbet’s rejection of romanticized images, the art establishment accused him of deliberately cultivating “ugliness”. I’ve had the pleasure of standing in front of his large works in the Musée d’Orsay, and the idea of Courbet depicting “ugliness” brings a smile to my face as easily as the phrase “post-modern”.



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  • Robh Ruppel

    Robh Ruppel
    Robh Ruppel is a visual development artist and art director for Disney Feature Animation, and has worked on movies like Mulan, The Emporer’s New Groove, Treasure Planet, Atlantis, Tarzan, and Brother Bear, for which he was Art Director. He has also done gaming art and worked on gaming worlds like Ravenloft and Planescape for TSR . His latest project for Disney is Meet the The Robinsons.

    Ruppel also has a sideline interest in retro-60’s-modern style poster and cartoon art associated with pulp stye detective stories and film noir detectives, for which he has a site called BroadviewGraphics. This usually involves a lot of “good girl” art and fun pastiches of paperback covers and film posters.

    On his regular site you will find professional and personal work, including a variety of movie concept art in color and monochromatic renderings, character designs, backgrounds, monsters and fantasy and horror illustrations as well as traditional landscapes.

    His regular site doesn’t appear to be updated as often as his newer Broadview site and blog. I find the blog the most interesting because of its focus on digital painting from life, (If someone has a better term for this, let me know.) i.e. painting from life using digital painting tools like Photoshop and Painter, usually on a laptop computer.

    Digital painting is usually associated with concept and production art for films and games, and editorial illustration, where the speed with which color images can be painted is a distinct advantage. A number of artists, usually from that background professionally, have taken to using the digital tools to sketch and paint from life and often post their paintings on blogs. (See my post on Sparth, for example.) Digital painting not only lets you work quickly, but eliminates the need to carry around and set up paints and and other liquids, and allows you to paint in low-light level conditions that would be difficult with traditional media.

    Ruppel has been doing this for a while now, and not only does good digital paintings from life and posts them to his Broadview Blog, but often talks about the process and techniques involved. He also does something most painters can benefit from but don’t often do when they get out of school – value studies. Making monochromatic paintings is a great way to separate the understanding and appreciation of value from the distractions of color, and work with them independently.

    Ruppel teaches classes at Art Center College of Design and Entertainment Art Academy, and apparently takes his students out for digital (and/or traditional) painting excursions.

    His work is included in the book Drawing and Painting Fantasy Landscapes and Cityscapes by Rob Alexander and a number of gaming publications from TSR.

    Note: links contain some NSFW material.



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  • Josh McKible

    Josh McKibleI love those hazy areas where one type of imagery blurs into another, where comics fade into illustration and illustration blends into easel painting and so on.

    Josh McKible is an illustrator who is often called on to either explain concepts or processes or to conceptualize an idea. In service of this he utilizes a style that brings together the bold simplicity of infographics with the richer colors and patterns of editorial illustration, producing a hybrid you might call “infostration”. (Hey, how often do I get to make up new words, even dumb ones?)

    McKible uses a bold outline style with thiner detail lines and areas of flat color or gradations, which he often accents with patterns, making otherwise flat areas more lively. His focus is always on the information conveyed by the image, though, and he never allows the illustration to lose that focus.

    He sometimes combines illustration with photographs of actual items (usually consumer products), producing an illustration that serves as a kind of enhanced photograph.

    McKible also brings a good bit of imagination and clever choice of images to the task, making for an entertaining as well as informative visual experience.

    His clients include The New York Times, Newsweek, Rolling Stone, Esquire, Popular Science, National Geographic Adventure and others. His gallery section details where each illustration was used and the kind of story or article it was illustrating.

     


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  • Hanson Puthuff

    Hanson Puthuff
    Hanson Puthuff was a commercial artist from Missouri, working in Denver and then Los Angeles at the turn of the 20th Century. While producing signs and posters for advertising, he continued to paint on his own time. He eventually abandoned commercial work to pursue his interest in plein air painting and became one of the preeminent California painters working in the Impressionist style.

    He was in demand as a muralist, including a set of dioramas for the Natural History Museum of Los Angeles County, and also painted a series of views of the Grand Canyon for the Sante Fe Railroad.

    He painted the rolling hills, mountains, plains and valleys of California with an open, broad-stroked style, combining vibrant colors and subtle atmospheric perspective. He remains one of the most popular and widely collected of the California plein air painters from the 20th Century.

    There is an exhibit of his work at the Pasdena Museum of California Art from today, October 15, 2006 to January 7, 2007.

    Link via Art Knowledge News



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics