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Promoting some friends and some clients of my website design business
- Twin Willows T’ai Chi studio in Wilmington DE. Taiji classes with Bryan Davis.
- Ray Hayward, Inspired Teacher of T’ai Chi ( Taiji ) in Minneapolis, Founder of Mindful Motion Tai Chi Academy
- OldHead Tattoo studio and Art Gallery in Wilmington DE. Tattoos and paintings by Bruce Gulick
- Sharon Domenico Art, pet portrait oil paintings
- Platinum Paperhanging, wallpaper hanging, Main Line and Philadelphia, PA
- Lisa Stone Design, interior designer, Main Line and Philadelphia, PA
- Studio12KPT, original art, prints, calendars and other custom printed items by Van Sickle & Rolleri
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Ray Roberts

California plein air painter Ray Roberts paints bright, open and airy California landscapes.His influences seem to run to pioneering California Impressionists like Hanson Puthuff and to a lesser extent, Granville Redmond. This is particularly evident in the atmospheric qualities of his work; colors, though vibrant, are often softened in contrast, and their intensity muted in service of atmosphere.
Instead of painting brilliant sunlight reflecting from brightly lit subjects, Robert seems more concerned with light as a presence, filling the space between you and the subject.
His galleries are divided into Landscape, in which the atmospheric qualities are most apparent; Seascape, in which contrasts are more evident; and Figurative work, which is larger in size and presumably done in the studio rather than en plein air.
Don’t miss the Archives of additional work from each category.
Roberts is married to California painter Peggi Kroll-Roberts, who shares a fascination with light and shadow, often in the brilliant sunlight of beach scenes. Both artists conduct workshops, and the shared sections of their site include influences and recommended books.
[Via William Wray (see my post on William Wray)]
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Patrick Gannon

Illustrator Patrick Gannon creates his illustrations and artwork entirely out of cut paper (and wood, which often acts as the “canvas”).He lives and work in Japan, where he found that his penchant for cut-paper art fit into a long cultural tradition of which he was previously unaware.
Gannon studied literature at Providence CoOllege in Rhode Island, and received an MFA in Illustration from Savannah College of Art and Design.
His illustration clients include ABC Radio, The Charlotte Observer, Time Magazine, Baltimore Magazine and Design Press.
Gannon makes the shapes for his works out of handmade Japanese paper, the texture and color of which form the basis for his images. The cut edges and slight shadows give the shapes a rough, organic quality that Gannon uses to effect in both his general subject and children’s illustrations.
Gannon also does gallery pieces. In addition to the portfolios on his site, he maintains a blog called PaperCuts.
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Coby Whitmore

Known of his romantically suggestive story illustrations for magazines like McCalls, Good Housekeeping and Ladies Home Journal during their heyday in the 1940’s and 50’s, Coby Whitmore was a major figure in the wave of new style illustration that flowered at the time (see my post on Al Parker).After studying at the Dayton Art Institute, Whitmore started his career as an apprentice in the studio of Haddon Sundblom (also here), afterward joining the famous Charles E. Cooper Studio. There he worked alongside the studio’s other major talents like Jon Whitcomb and Joe Bowler, painting his well-known magazine interiors and covers, including many for The Saturday Evening Post, as well as creating memorable advertising illustration.
Like the other notable illustrators who were defining a new style of illustration as photography pushed the more traditional realism of the Golden Age style out of fashion, Whitmore became concerned with the design of the page as an integral factor in the image.
In particular negative space, and the arrangement of figures and objects as design elements defining and defined by that space, became a dominant factor. Realistic rendering was de-emphasized and suggestions of rendering, combined with shapes filled with tone and texture, defined the images; with wonderfully designed passages contrasting the textured areas with the open spaces.
For an insightful take on Whitmore and his place in the transitions of illustration styles in the mid 20the Century, see Leif Peng’s article: The New School: Coby Whitmore, accompanied by his excellent Flickr set of Whitmore’s work (from which I borrowed the bottom two images above, large versions here and here). (Incidentally, Leif Peng has now added his considerable knowledge and resources to the team at Drawn!)
Later in his career, Whitmore became an instructor for the Famous Artists School, a correspondence art school founded by Albert Dorne and Norman Rockwell [Correction: please see this post’s comments]. He was inducted into the Society of Illustrators Hall of Fame in 1978.
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Nate Simpson

Nate Simpson is a concept artist who has worked in the gaming industry since 1993. He has worked for companies like The Dreamers Guild, Taldren, GoPets Inc. and Gas Powered Games.His credits include leading the art team for Demigod, a 2009 game from Gas Powered Games and Stardock, from which you can see an image in the Concepts section of is web site.
According to a short note on his site, Simpson is “…currently taking year off to learn how to make comics”. Judging from the sample pages he has posted, particularly those in the section of his site for “New Comics“, which are for a an endeavor Simpson calls “Project Waldo”, he is learning quite well indeed.
Simpson’s comic art sensibilities are distinctly European, having a feeling in keeping with some French and Belgian comics artists (which is a Good Thing in my book).
When clicking through the galleries on his site, click on an image to make it larger and then step through with the arrows. Much of the appeal is in the rendering and contrast between levels of line weight in the inks. This is again more in keeping with European (or Japanese) comics than mainstream American comics, in which line weight is frequently varied throughout the delineation of every figure.
You can find even larger images, including inked pages prior to the application of color, on Simpson’s blog, which is named for and devoted to Project Waldo.
His tagline for the blog reads “Follow along as I learn how to make a comic by making a comic. I hope you’re not in a hurry.”
Those who aren’t in a hurry, and can take the time to go back to the beginning of Simpson’s posts and follow through, will find a good deal of insight and valuable information that he has accrued in his learning process, and offered up in the course of the past year.
The image above shows page two of the story, along with detail crops below of inks and final color from the lower center portion of the middle panel. (See the original large image on Simpson’s blog here.)
Simpson puts a great deal of detail into some elements, leaving others open to be carried by the application of color. His background landscapes have more in common with Bruegel’s landscape drawings than with mainstream comics.
The color itself is in the style of European comics albums, bringing to mind the work of Moebius in particular (when he is coloring his own work, not handing it over to someone else to bury under inappropriate Beltran-like over-rendering, but I digress; that’s a topic for another post).
Word is that Simpson has gotten expressions of interest from some publishers, but there are no specifics yet, and it has now been a year since his first post on the Project Waldo, and he is only up to page 8 (out of how many pages total, I don’t know). It looks like those of us who, like myself, are looking forward to reading the finished story, will also have to not be in a hurry.
In the meanwhile, whether in concept art or comics, Simpson is a artist to watch.
[Via Drawn!]
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Jeffrey Hayes (update)

I’ve profiled Boston based painter Jeffrey Hayes before (also here and here).After being an early adopter of the painting a day regimen, Hayes realized that his inclinations required more time, even when painting on an intimate scale. Today he follows that direction, painting small, carefully composed and rendered still life paintings, with an eye to the influence of the Dutch still life painters of the 17th Century.
Hayes frequently utilizes a shadow box, for which he gives basic building instructions here, to compose his directly lit still life subjects in strong contrast.
If you look through his blog, or use the topics links for subjects like “In Progress” or “In the Studio” you will find additional posts about his process and techniques and insightful comments on the the work of a painter, as well as images of works in progress.
Hayes also maintains an archive of another blog that he is no longer updating, Watching Paint Dry. In addition, he has a YouTube channel with video demonstrations of his painting process.
Hayes posts paintings that are for sale, with links to purchase information. I still find it disconcerting that clicking on the images themselves takes you directly to the eBay page for the piece rather than a larger image directly on the blog, but it seems to serve well enough. In addition to a larger single image of the work, the eBay pages sometimes have one or more detail images from the painting.
There is also a link on his blog to Available Work, that also leads directly to an eBay page.
I’ve had the pleasure of watching Hayes develop and evolve as a painter over the time since I first encountered his work; his subjects becoming richer with multiple colors, surfaces taking on greater subtlety and character of texture, and the effects of light emerging as a driving force in his approach.
I’m particularly fond of the way he handles reflective metallic surfaces and transparent glassware, with hints of iridescent color delineating edges and bouncing from one surface to another.
(Image above: “Silver, Pottery, Glass”, original post here)
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Ed Binkley

Concept artist and illustrator Ed Binkley has crafted a style of illustration that seems at once old and new.His finely detailed, almost monochromatic images feel as though they are from another time, or perhaps another place, with fantasy subjects inhabiting misty woods and glades, all drawn with meticulous care.
Despite the level of detail lavished on the works, they never feel overworked or artificially detailed, as is so often the case of similar subjects in the hands of less accomplished artists. Binkley knows how to balance passages of detail with open areas, both for composition and for visual dynamics. In particular there is a wonderful contrast between highly textural foreground elements and beautifully atmospheric backgrounds, in which his imaginary worlds extend into misty infinity.
Occasionally, his approach reminds me of such delightful fantasy artists as Jean-Baptiste Monge, but he really has created his own world. Binkley is obviously versed in art history, as evidenced both by his solid grounding in traditional drawing skills and occasional nods to the greats, like his wonderful take-off of Ingres’ portrait of Louis-François Bertin in Desideratum (image above, bottom, detail image here).
Binkley’s web site is not directly arranged as a gallery, but treasures are to be had if you poke around and lift a few leaves, like his step by step walk through of the creation of his piece, The Mouse’s Return (image above, top).
He also has a secondary site, Holy Men and Monsters, with a gallery of color work.
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Charley’s Picks
Bookshop.org
(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)
John Singer Sargent: Watercolors
Urban Sketching: Understanding Perspective
Charley’s Picks
Amazon
(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)
John Singer Sargent: Watercolors
Urban Sketching: Understanding Perspective











