Lines and Colors art blog
  • Brian Taylor

    Brian taylor
    When I first encountered Brian Taylor’s work in 2001 it was in the form of a fascinating project called Rustboy (images above, top row), a web site created to chronicle the progress of his desire to create a CGI animated movie on his own, from concept sketches to final renderings, using only home computer level software.

    I have checked back over the years to see little advanced or changed on the site, other than the addition of some spin-off merchandise and a book collecting the concept work for the project, and I was afraid the the movie project itself was, well,… rusting.

    It turns out that Brian has turned the notoriety gained from that project (the site was/is beautifully designed and got a fair bit of notice around the web in the early ’00s), along with a fevered imagination, strong design skills and a savvy sense of internet marketing, into a successful line of products and projects; and has handed the Rustboy project off to professionals, giving himself the luxury of overseeing it without having to do the work five people in order to try to bring the character to the screen.

    Taylor’s most visible current project is called Candykiller (image above, bottom), and is a series of self-published books offered directly through the Candykiller.com site, and a line of Candykiller figures in the works through Wheaty Wheat Studios. (I can’t give you direct links to the products because the site is in a single Flash file.)

    The Candykiller site has a gallery the illustrations from the books, in a style that’s sort of 1930’s animal character cartoons meet Tim Burton by way of Basil Wolverton on a bad acid trip kind of character design that fits into the general area called “Pop Surrealism”. There are other influences, of course. You can see flashes of Rick Griffin, Robert Crumb and other 60’s underground comix artists, and I love his Tales of the Candy Killer mock comic cover homage to the EC Mad comics (see my posts on on Wally Wood and Will Elder), not to mention his hilarious drawing of Godzilla with a Viewmaster for a head. Some of the images are 3D renderings of unreal toys, some are the real figures in production.

    There is a nice illustrated interview with Taylor in the new issue of Illo. You can see more of Taylor’s professional work on his XL5 Design site.



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  • Christophe Vacher

    Christophe Vacher
    Before relocating to California in 1996, French artist Christophe Vacher worked for Disney’s Paris-based animation studio, painting backgrounds for features like The Hunchback of Notre Dame. (I want to know how the pitch meeting went for that movie. “Hey, I’ve got a great idea, let’s make a cheerful animated feature about… The Hunchback of Notre Dame! Sure! It’ll be a musical, with singing gargoyles…)

    Anyway, it wasn’t Vacher’s job to figure out how absurd the idea was, just to make the backgrounds look great; that he did, and continued to do for movies like Hercules, Tarzan, Dinosaur and Treasure Planet.

    He left the studio in 2000 to devote more time to gallery paintings, but has continued to freelance for film studios as well as illustrating covers for books, CD’s and video games, with clients like Dreamworks SKG, Harper Collins, Wizards of the Coast and Data Becker Videogames. He returned to Disney to art direct an animated segment for the upcoming live action film Enchanted, and is slated to art direct a new 3D CGI movie produced by Tim Burton.

    The galleries on his personal site are divided between movie backgrounds, personal work and covers, though I can’t give you direct links because the site is in frames. The “Personal” gallery also includes some pencil sketches.

    Vacher’s personal work tends to be fantasy oriented and often deals with beautifully rendered images of monumental objects, fortresses, walls or cliff-like chunks of rock, floating in defiance of gravity, much in the vein of Magritte’s Castle of the Pyrenees, but on a more dramatic scale. He also favors dramatic large scale landscapes, fantastic cloudscapes and graceful angel-like figures.

    Vacher paints in oils alkyds and acrylic. He list among his influences the painters of the Hudson River School (see my post on Frederic Edwin Church), the Romantics and the Symbolists (see my posts on Caspar David Friedrich and Arnold Böcklin), who he admires for their grand scale theatrically displayed scenery.

    Vacher’s work has been featured in the Spectrum collections of contemporary fantastic art, including being chosen for the cover of Spectrum 10, and is included in The New Masters of Fantasy disk-based collections.

    There is a step-by-step process of one of his paintings on GFXArtist, and a nice additional gallery of his work on the TenDreams site.



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  • J.J. Grandville (Jean Ignace Isidore Gèrard)

    Grandville
    How cool would it be if we could actually see the whole intricate pattern of the influences of one artist on another that make up the brilliant, if ragged, cloth of art history. The best any one individual can hope for is glimmers and flashes of interconnectedness where the pattern reveals a small portion of itself, a brief hint at how the whole is tied together.

    Occasionally we see threads that seem connected behind the surface in some way, an indication of a nexus of influence under the cloth, where parts of the pattern are pulled together and rewoven, an indication that some artists are seen more through their influence on other artists than in the wide recognition of their own work.

    The more I investigate the work of engraver and illustrator Jean Ignace Isidore Gèrard, more commonly known by his pen name J.J. Grandville, the more I see his influence on other artists. Though he was tremendously influential on artists in his own time and on generations to follow, his own work and name have undeservedly faded almost into obscurity.

    Grandville’s brilliantly imaginative pen and ink style engravings from the early 1800’s were one of the seminal sources of modern cartooning, comics and fantastic illustration, as well as numerous styles of fantastic art.

    If you’re familiar with the Dadaists and Surrealists, who were quick to extol the virtues of artists they saw as precursors of Surrealism, it’s easy to see how Grandville’s fantastical drawings of griffin-like animal mash-ups, which he called “metamorphoses” and to which he devoted an entire book titled Les Animaux (The Animals), would be enough to put him high on their list; but his fantastic visions of anthropomorphic plants, audiences of opera goers whose heads have been replaced with single eyes, fancies of drawing instruments come alive, mechanical musicians and people with overlarge or tiny heads and otherwise distorted figures made him a shoo-in for the Surrealist hall of predecessors.

    Max Ernst, in particular, demonstrates tremendous influence by Grandville in his Surrealist collage-novel (or graphic novel, if you will) Un Semaine du Bonté (A Week of Kindness).

    The next thing I discovered about Grandville’s influence on other artists is how dramatically his work informed Sir John Tenniel’s wonderful and definitive illustrations for Alice’s Adventures in Wonderland. Not only was Grandville’s style, treatment and subject matter inspirational to Tenniel in his interpretations of the Alice stories (to the point where Tenniel might be accused of “borrowing” some elements of Grandville’s drawings), I later realized that Grandville’s animal “metamorphoses”, his bizarre characters, anthropomorphic insects, plants and animals, and his visions of fantastic scenes like his tableau of playing cards come to life, were direct inspiration for Charles (“Lewis Carroll”) Dodson himself in writing the stories.

    Grandville entertained us with dancing teapots and cavorting flowers a century and a half ahead of Disney. His city dwellers wiith distorted body shapes, often with heads disproportionate to the body, or with exaggeratedly tall and thin juxtaposed with squat and short, showed up both in Mutt n’ Jeff in the early 20th Century and Yellow Submarine in the 1960’s and his steam-powered musicians presaged steampunk by two centuries.

    Thomas Nast and the generations of political cartoonists that were to follow, owe more than a nod to Grandville (along with Hogarth and many others). All modern cartoons involving social commentary can trace a thread back to Grandville, and the influence is certainly evident in the underground comix artists of the 1960’s, undoubtedly through the availability of a wonderful Dover book that I’ll recommend to you at the end of the article.

    You can certainly see Grandville in the marvelously imaginative and wonderfully drawn fantasies of Heinrich Kley, the sketches of Jan Faust, the fantastic etchings of M.C. Escher and many others.

    Some of Grandville’s illustrations can seem tame and ordinary, depending on the phases of his career, but many are wonderful flights of fancy.

    Wild-eyed demons in top hats invite angels to dance, celestial garden keepers water both flowers and pedestrians with umbrellas, anthropomorphic lightning rods prepare one another to catch bolts, stage hands raise the curtains of night and use a gas lamp igniter to light the morning sun, an eclipse is revealed to be the result of a passionate embrace of the sun and moon, watched voyeuristically by astrolabes and other celestial mapping instruments, characters ares shown walking across celestial bridges or juggling planets.

    Some of his drawings were playful explorations of perspective, many are fantasies of anthropromorphicised drawing instruments, and in fact mechanical devices in general; Grandville was active when the industrial revolution was just getting up steam (sorry, couldn’t resist).

    Some are simply incomprehensibly bizarre, others are marvelous images that I can’t fathom the origin of, like the one in which dice, dominos, war medals and Egyptian obelisks grow like rock crystals.

    Many of these drawings would be even more powerful if we understood the social context in which they were presented and the follies of which they were meant to satirize. He was engaged in social commentary, and was in that respect essentially a cartoonist, though his drawings are realized with a wonderfully controlled, richly detailed but clearly stated pen and ink like engraving style that would be worth study by anyone interested in creating prints or applying ink to paper (or drawing with the digital equivalent).

    Fortunately, Grandville’s terrific drawings are available to modern audiences in several books, most notably an excellent and inexpensive Dover book, out of print but available used, Fantastic Illustrations of Grandville (Dover Pictorial Archives), which I believe is a repackaging of an earlier Dover book, Bizarreries and Fantasies of Grandville, my copy of which is dog-eared with years of delighted use. It collects his two most influential works, Les Animaux, and Un Autre Monde (Another World), which was a story loosely woven to tie together many of his existing illustrations so they could be issued as a book.

    The best online source I’ve found for Grandville is on Visipix. Once you get past a pop-up ad and some other annoyances, there is a thumbnail gallery and click-through for 179 of Grandville’s drawings, many of the from scans of his two most famous books, the editions of which, apparently, had hand-applied color on some plates. While clicking through the drawings with the convenient “Next, Previous, Thumbnails” style navigation, you can choose at any time to view them in one of several resolutions, allowing you to breeze through them and then view your favorites in glorious detail. Wonderful!

    It’s interesting to note, as this article in Time Magazine points out, that Grandville’s influence extends to the fact that, even though he has been dead since 1847, he has been, along with David Levine, one of the two major illustrators for The New York Review of Books in the 20th Century.


    Grandville is on Visipix
    Article from Time Magazine
    Bio on WGA
    Fantastic Illustrations of Grandville (Dover Pictorial Archives) (Amazon link)
    Bio on Wikipedia, largely taken from the 1910 edition of Encylopedia Britannica

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  • Dr. Sketchy’s Anti-Art School

    Dr. Sketchy's Anti-Art School, Molly Crabapple and Steve Walker
    Hey all you non-artists: want to know a secret? Shhhhh! Don’t let this get out, and I hate to spoil any idyllic illusions you may have, or that your artist friends have encouraged you to have, but… drawing nude models isn’t particularly sexy.

    There, I said it. Don’t look at me that way! It’s true. Hey, I promise you I’m a healthy, red-blooded, heterosexual male, and some of the models I’ve drawn over my years of attending life drawing session have been astonishingly beautiful women; but when I’m drawing them, sexy is not the operative word. Not that you can’t make sexuality, and the physical appeal of an attractive model, part of a drawing, but you actually have to work at it.

    I discovered this, much to my amazement, as a teenager (talk about healthy and red-blooded), when I first started to attend life drawing classes in art school. My fellow male freshmen and I were looking forward to the first life drawing class, our tongues prepared to hang out of our mouths in leering anticipation, as much as the freshmen girls were undoubtedly prepared to look down their noses at us at the first sign of impropriety; but the school cooled our jets with somewhat unattractive (but actually quite good) models for the first few sessions.

    Eventually, though, the session came when we were presented with a very attractive young woman to draw; but, after about 6 seconds of leering, we found ourselves caught up in the process of drawing, as we had been in the previous sessions, and only realized at break time that we had been drawing a beautiful young woman for half an hour and it didn’t matter!

    Part of it is the setting, of course; art schools and professional artist organizations that sponsor life drawing sessions know how to keep things professional and straightforward, and so do experienced models and most artists with any life drawing experience. It’s more than that, though, it’s the fact that the act of drawing involves a different way of seeing.

    I found, even as an easily, um… excitable teenage boy, that once you start drawing a person, even a very attractive naked person, you are no longer seeing in the same way. Though you know intellectually that you are drawing a woman, and can be cognizant of the fact that it’s an attractive woman, that’s not what you’re seeing. When you’re drawing, you’re not seeing a shoulder or a breast, as much as your seeing shapes, angles, curves, lines, juncture points, shadows, intersecting forms and complex spatial relationships. All of these things go together to make a drawing of a person, but you’re not looking at that person the same way when you’re drawing as you would be under other circumstances.

    I would venture to say that the same applies to women drawing attractive men, or people who are attracted to those of their own gender; the principle is the same. (I’ve found in my years of drawing, though, that male models are scarcer then female, and tend not to be as good at it. It may be that women are more conscious of how to exert subtle control over their bodies in holding a pose, or it may simply be that fewer men are willing to deal with the fact that life modeling is much harder work than it seems, and the pay is usually terrible.)

    Yes, as I mentioned, you can inject sensuality and sexuality into the drawing, but it’s actually hard work. You have to consciously shift slightly out of your drawing mode of seeing/thinking far enough to see the model as an attractive person, but not so far as to lose that precious seeing state in which you can draw effectively. Some think of this mental adjustment in and out of a drawing mode of seeing as a left-brain, right-brain shift (see my post on Drawing on the Right Side of the Brain), which may or may not be scientifically correct, but it’s basically a move from the usually dominant verbal/logical mode to the harder-to-access visual/spacial mode that lets you see what’s in front of you without interference from verbal-brain chatter.

    I eventually learned, though, when drawing a woman I was involved with, in private, it was, of course, much easier to put the sexual component back in (though drawings would often go unfinished…); and the professional art school or artist organization setting actually does have a lot to do with keeping it dry and unsexy.

    So the question arises, why not something in between? Why not have an occasional setting in which the professionalism of art school is tinted with a bit of naughtyness to put the “sexy” back in drawing sessions?

    That’s the idea behind Dr. Sketchy’s Anti-Art School, brainchild of illustrator Molly Crabapple (seen above sketching with “helper art-monkey” Steve Walker, along with her sketch of the session, inset). Crabapple “draws saucy Victoriana for magazines” and used to work as a life model when she was in art school. Her boredom with posing for those classes prompted the creation of Dr. Skecthy’s as a series of sessions that combine drawing with a bit of burlesque and theatre.

    As models, she searches out, in her words, “the most beautiful burlesque dancers, the most bizarre circus freaks, and the most rippling hunks of man”, and hosts drawing sessions on every other Saturday in Brooklyn. The sessions are often punctuated with a bit of theater, silly drawing contests (best incorporation of a woodland animal, best left-handed drawing), prizes and drinking. The Brooklyn Dr. Sketchy’s sessions take place in a bar/restaurant called the Lucky Cat Lounge

    The sessions are three hours, like many life drawing sessions; but, though the stated goal is to answer the question “Why can’t drawing naked people be sexy?”, the models in this case are actually not nude. This is due to the fact that New York has an ordinance prohibiting nudity and drinking in the same room. The models pose in sexy costume and are selected on the basis of “being heart-stoppingly gorgeous, possessing a unique talent (trapeze, contortion, sword-swallowing, burlesque), or extraordinary costumes”. The models are also paid better than in normal life drawing sessions and, very much unlike art school sessions, can receive tips. You’re beginning to get the picture, and Dr. Sketchy’s Anti-Art School bills itself as “what happens when cabaret meets art school”.

    The brooklyn sessions apparently fill up fast and the seating is limited. You can reserve a table early for an extra fee. The schedule is here. The Dr. Sketchy’s sessions have been so successful that they have expanded to other cities and there are now over 20 locations. The Dr. Sketchy’s site has even posted a “How to start a Dr. Sketchy’s” page. There is a board where participants can discuss the sessions and post their work. There is also a photoblog, and a few short videos, including a “trailer” done up the scratchy black and white style of Reefer Madness, about “depraved students driven mad by art”. There is also a Rainy Day Coloring Book available, and Dr. Sketchy’s is accepting submissions for their first annual Anti-Art Show.

    Obviously, this is not the venue for serious minded study of figure drawing, and is different from regular figure drawing sessions in other respects (no easels, no oil-based or other “messy” media, though watercolor is OK), but it looks like a fun alternative to the usual unsexy life drawing sessions most artists are used to. Plus you’re allowed to leer at the models. Too bad they didn’t have Dr. Sketchy’s when I was a teenager.

    Note: the Dr. Sketchy’s site should be considered NSFW (depending, of course, on where you work).



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  • Women in Art, a morphing history of women’s faces in paintings

    Women in Art, a morphing history of women's faces in paintingsOK, I’ll admit it, I’m a sucker for well done “morphing”, in which one image is gradually changed until it blends with and evolves into another. I also love the intersection of classical art and modern computer tech (as in these animations of da Vinci’s drawings), and as both as both an artist and a male human being, I love to look at the faces of beautiful women, so I really enjoy this beautifully done morphing excursion through a history of women’s faces in paintings.

    From Medieval frescos to Picasso, numerous painted images of women’s faces, most of them strikingly beautiful both as women’s faces and as paintings, blend into one another in a dreamy, if disconcerting, dance of liquid pixels. Face after face, style after style, artist after artist swirl and morph into one another like one of Dali’s hallucinogenic soft constructions.

    It makes you want to grab your art books and start looking up the original paintings to see them in their original setting as you watch the ingenious comparisons and relationships the filmmaker has found to connect them to one another.

    The film is from a YouTube based director identified only as “eggman913”, whose other videos can be found here. I don’t see any easy link to more information about this individual, but he is obviously knowledgeable about art history, and has good taste in paintings.

    You can have fun playing “name that painting” or even “name that artist” with your friends, or just think about how women have been represented over the history of art, the differing standards of what was considered “beautiful”, the evolution of painting materials and the development of artistic techniques and styles.

    Repeated watching also leaves you with a renewed fascination with the relationship of facial features and how they define an individual, the art of portraiture and the amazing ability human beings have to see vast differences in the subtle arrangement of the shapes, distances, colors and spatial relationships that make up a face.

    The blending of styles is sometimes harmonious and sometimes a jarring juxtaposition, which makes the mention of the vid on Juxtapoz all the more appropriate. The original is on YouTube.

    I originally heard about this both from BoingBoing and from Karl Kofoed

     


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  • How Not to Display Your Artwork on the Web

    How Not to Display Your Artwork on the Web
    In the thirteen years I’ve been on the web, twelve of which I’ve spent doing professional web site design, and the last two of which have sent me to hundreds of artists’ web sites, I’ve come to the inevitable conclusion that the thing artists want most when placing their art on the web is for it not to be seen.

    There are millions upon millions of bad sites on the web, but artists really work at it. Never have I seen such an array of sites in which artsy designs, misplaced cleverness, highbrow concepts, amateur clumsiness, arrogance and ignorance have been painstakingly employed to drive visitors away.

    As a result of this obvious desire of illustrators, painters, comics artists, concept designers and other artists not to be seen, I’ve created a collection of handy tips for how to send editors, art directors, gallery owners, prospective buyers, webcomics readers and casual users hastily clicking away in search of some portfolio site other than yours.

    Got your note pads ready?

    Use a “free” hosting service that only charges by making your site display pop-up ads. Hey, free is free, right? Besides, everybody loves pop up ads. Don’t bother with real web hosting from decent hosting services even though it can cost $8 a month or less, and don’t bother to look for reviews of hosting services on reputable sites like C/Net. Also ignore the fact that blogs, when used with “pages” instead of “posts” can serve as easily constructed, pre-designed and free web sites.

    Don’t take the trouble to get a domain name. Art directors will remember “mac.com/users/~joeblow/web/portfolio/intro.html” much more easily than “joeblowillustration.com” when they go to hire their next artist. Plus “tripod.com/members/~janedoe/paintings/gallery/thumbnails.html” is so easy to mention in conversation or recommend to someone else, and it looks great on a business card. Don’t consider the fact that domain names can cost less than $10 a year, and are often free with real web hosting accounts. Hey, the good ones are all taken or squatted on, right, so why bother? And if you do get a domain name, longer names that are more closely associated with your name or studio, and might be easier to remember, can’t possibly be a cool as bizarre, clever, short ones that have nothing to do with you or your work.

    Speaking of “clever” be sure to use a clever interface design and enigmatic navigation. All art directors and gallery owners love to play guessing games, and they have plenty of time to click around until they’ve figured out where on your nifty “concept site” you’ve hidden your artwork. They’ll be so impressed with your high concept that they’ll feel the art is that much more valuable when they finally find it.

    In fact, make them wait a bit in anticipation. Use an Intro Page, especially with a long, clever animated Flash intro that that can’t be bypassed, to make sure they’re in the right mood when they arrive at your fabulous Splash Page, the entire purpose of which is to force them to search for a tiny, almost invisible, “Enter Site” button and click on it in order to get to the Main Page, which should be as confusing as possible and from which they must choose “Creative”, or some other euphemism for “Portfolio”, in order to arrive at the Gallery Selection Page and be presented with choices for which section of the Gallery they want, hopefully named in some arcane terms only you and the members of your fan club would understand, and then choose a Sub-gallery, and ideally a Sub-sub-gallery, before showing them any images. Make them work for it so they’ll understand just how important your images are! Hey, they wouldn’t have gotten this far if they weren’t, right?

    Use lots of bright, intense colors in the design, particularly in the gallery area. You want to make sure the colors in your images are suppressed and overshadowed by the design. After all, the web site itself is the important thing, isn’t it?

    Use tiny, square thumbnails with a nondescript crop from some obscure corner of the artwork. You wouldn’t want someone to miss the fun of playing “Concentration” when trying to remember where a particular image is; and if the thumbnails clearly described the images, visitors might actually go to one they like in the eleven seconds they have to look at your site.

    Even better, why bother with thumbnails or preview images when clever little dots, squares or enigmatic shapes are so much more artsy? Everybody already knows how cool your stuff is, they’ll certainly take the trouble to click through all the shapes to find an image. Plus if they come back looking for a particular image, they have the fun of discovering all over again!

    Use “pop-up and close” style gallery navigation. Don’t let them be lazy and click through all of your images with a simple “Next, Previous, Thumbnails” style navigation, they might go through your whole portfolio! Better to make them work for it, open each image in a separate pop-up window and click to close it again before they can click on the next image. Your fabulous art is worth the trouble! For an extra incentive, make them wait for a JavaScript that cleverly re-sizes the pop-up window every time before displaying your image. In fact, the more pop-up windows, the better! Pop up each gallery, gallery subsection and individual image in a separate pop-up window! Wheeeee!

    Speaking of Javascript, be sure to use one that makes the user’s browser window reposition itself, or forces it to full screen when they arrive at your site. Nothing says “Welcome” like yanking the user’s browser out of their hands and making it clear you don’t think they know how to view your brilliant design properly because they’re idiots.

    Here’s another good trick, use JavaScript on your thumbnails so that they can only see your full size images on rollover, and the instant they move the mouse, change the image. The self-control necessary to keep the mouse steady, or carefully take their hands off of it to view the image for more than a split second will keep them on their toes. You don’t want any slackers looking at your stuff! Plus, this has the added advantage of making them wait for the images to pre-load before they can see them.

    While you’ve got the JavaScript book out, pull out the Flash book too. See if you can find some ways to make your galleries hard to scroll, keep the text from being read by search engines and make the images take forever to display, either by long fades, dramatic transitions or resizing display areas. (Ignore the fact that Flash can be used responsibly and effectively if you learn how; that stuff’s for sissies!)

    Be sure to put your site in frames! You wouldn’t want someone to be able to conveniently bookmark a page, or send a link to an individual page to, say, another art director. You want them to go through the entire navigation process everytime. Putting your entire site in a single Flash file is good for this too.

    As long as you’re coding, make sure your site is Internet Explorer specific. You don’t want any bums using Firefox, Mozilla, Opera, OmniWeb, UNIX, LINUX or a Mac to access your site. If they can’t get a real computer, they should get lost.

    Don’t bother to find out how to make your site search-engine friendly. True artists have always languished in obscurity. If you do go insane and decide you’d like your site to be found, don’t take the trouble to go to searchenginewatch.com, or similar sites, and learn anything about search engine optimization; be sure to hire a black-ops, fly-by-night search engine optimization outfit from a country whose name you can’t pronounce, that has sent you a spam email promising to post your site to “hundreds of search engines”. (Those stories about 90% of all searches taking place on the top four search engines? Just rumors!)

    Play some tricks! Use nondescript links, that unsuspecting users think are to other pages in your site, to send them without warning to eBay, your blog, a Flickr gallery or to start the unwanted download of a PDF file. What fun!

    Wow ’em with sound. If your visitors are in an environment where music is inappropriate, and only have their sound on so Microsoft Word can seranede them when it belches out a document, they’ll appreciate the welcome relief from boredom that your surprise music explosion brings to them, their unspecting co-workers, and their boss, who needs to loosen up anyway. On the other hand, if they’re in a sutuation where music is acceptable, they’re certain to like what you have picked out better than what’s on their iPod, and they’ll appreciate the surprise mash-up of Eine Kleine Nachtmusik and Dust in the Wind. Besides, your taste in what music they should listen to is obviously much better than theirs. If you’re creating your navigation in Flash to keep it hidden from search engines, you can add bonus sound effects to the buttons! And don’t let some namby-pamby usability expert talk you into subtle little camera shutter clicks to give user feedback when they click on a button; imagine some art director’s deilght at the button for your “About” page emitting a sound like a Star Wars light saber slicing through a jet engine housing!

    Don’t learn anything about usability, information design or good navigation practices. If you’re making your site yourself, you don’t want to stifle your creativity with such things, nor do you want to be aware of them if you’ve hired a “creative” web site designer or agency who has promised to make your site “cutting edge”. All that nonsense about making a site easy to use just gets in the way. Make sure you don’t read books on web site usability, like Steve Krug’s Don’t make Me Think. Don’t try to look at your site like someone who’s never been there before. Hey, you know where everything is, if some newbies can’t figure it out, screw ’em!

    Keep ’em guessing. The home page is the first impression visitors have of your site, Whatever you do, don’t set aside a space on the home page, or at the top of your blog, to give first time visitors a succinct description of who you are and what you do, or tell them what kind of site this is. What fun is that? In fact, do what you can to make the intro to your site as enigmatic and obscure as possible; this is très chic. Besides, all the important people have already been to your site and know the score; and the newcomers will love the feeling that they have arrived at the gate of a clandestine private club, and will appreciate the challenge of figuring out the puzzle while they decide whether or not to apply for membership.

    Don’t focus! Since everybody important has already been to your site, design your home page for their benefit and fill it with the latest news of your comings and goings, or your insightful ruminations on last night’s episode of Lost. Don’t waste that wonderful home page space on introductions for strangers! Oh, and while you’re at it, make sure to cram as much as possible on your home page. It’s the most important page, right? So everything should go there. Make it long and scrolling and squeeze stuff into every corner. You don’t want any wasted white space! The more stuff vying for attention, the better! MAKE EVERY LINE A HEADLINE! Mix colors! MAKE YOUR HEADLINES LOOK LIKE LINKS! MAKE YOUR LINKS LOOK LIKE HEADLINES! Be sure to underline, italicize and bold all kinds of stuff for EMPHASIS!!. Isn’t this fun?! Don’t forget, the computer gods gave you a milliOn fOntS for a reason; it would be a sin not to use them.

    And be sure to center your text. It’s a well established principle
    of graphic design that centered text is much easier to read than boring old justified
    text. That’s why all novels, magazines and newspapers look like wedding
    invitiations.

    Once you’ve made your images inaccessible, make yourself inaccessible. Suppress any unwarranted urge you have to include a brief bio. At the very least substitute a clever “fake” bio that’s sure to leave ’em laughing. Or, if you must add a real bio, be sure to write a lengthy multi-pager with your entire life story, your views on all aspects of art, religion and politics and the details on your penchant for eating Oreos dipped in Diet Coke at 4am in your Sponge Bob underwear. Don’t include a short description of your working methods, that might be too interesting or informative. Make certain your contact information isn’t available, or be sure it’s presented as some kind of weirdly arranged interactive form, the location of which is hidden and the page for which makes it clear how much you don’t want anyone to contact you unless you already know them, because they’re obviously “fans”, and as such, beneath your notice.

    Most importantly, make sure the images themselves are too small to really convey any feeling for your work. Remember – all visitors to your portfolio site are malicious parasitic thieves, out to steal your precious artwork and print it on millions of knock-off T-shirts in China! Don’t give them anything that makes your work look good enough to steal!!   Better yet, keep your work safe by not putting it on the web at all! If your work is in print, you need to write your senators and demand they outlaw inexpensive scanners, which can actually be used to grab a high-resolution, printable image of your art. Now that I think of it, it’s better to prevent your work from appearing in print too. Keep it at home in a drawer so no one can see it but you!

    Or just watermark everything. Now we’re talkin’! Make sure your watermark is big and ugly and obliterates any remnant of appeal your tiny images might still allow to be present in your work. The best phrase to watermark across your images is: “I think you’re a thief, you’re not worthy to look at my brilliant work and you wouldn’t understand it anyway! Go away!”

    See how easy it is? By following these simple rules, or just a few of them, you too can make your portfolio site as magnificently unappealing as many other artists! So grab your copy of Front Page and have at it!

    Addendum: Due to the overwhelming response to this article, and the many requests for information that have stemmed from it, I’ve started a less entertaining, but hopefully more directly helpful, series of articles on the subject of How to Display Your Art on the Web.



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Vasari Handcraftes artist's oil colors

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John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

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