Lines and Colors art blog
  • They Drew Fire: Combat Artists of World War II

    They Drew Fire: Combat artists of World War II
    For those lines and colors readers who are outside the U.S., I’ll explain that today is Memorial Day, a national holiday associated with the start of Summer, picnics, bar-b-ques and mini-vacations. More importantly, though, it is a holiday designated as a remembrance of those who have died in military service; though moving the observance from a set date to a floating Monday has put the emphasis on holiday for most Americans, and unfortunately de-emphasized the importance of its original purpose as a day to honor the fallen.

    I missed the PBS special They Drew Fire: Combat artists of World War II when it was broadcast in 2000. The documentary chronicles the role played by over 100 individuals who were considered “combat artists”, drawing and painting their experience of war from the field, most often from the front lines.

    A few were journalists, working for publications like Life Magazine and included name artists like Peter Hurd. Most, though, were military personnel, some working for military magazines like Yank, but 42 were specifically commissioned according to a special program established in 1943; and apparently included Thomas Hart Benton, who was in the U.S. Navy.

    You may think it odd that the US government would have the insight to realize the value of artistic vision over straightforward photography in conveying images of the war to those “fighting on the home front”, and the program was in fact torpedoed by a short sighted congress who eliminated its modest funding the next year; but the program was well-conceived and pulled no punches. The artists were instructed to portray war as they experienced it, covered in dirt and mud and blood, not the spit and polish of formal portraits.

    Though the formal program had its funding yanked, many of the artists continued unofficially, and other efforts to report the war by way of combat artists started up, both civilian and smaller-scale military.

    These artists were in the field. If landing on a beachhead, they were expected to fight like any other soldier until the beach was secured, then take up their pens and pencils and make sketches, usually to be rendered as finished paintings later under more secure circumstances. This was seen as one of the advantages of artists over photography, the photographer could only snap what was available to his lens at the moment, an artist was trained to form an impression, and could bring to bear control over lighting, composition and rendering to convey the feeling of combat perhaps more accurately in some ways than a photograph.

    In many of the works available in the online gallery set up on the PBS site to accompany the documentary, you can see how effectively the artists have conveyed the realities of combat as they encountered them, the heroic effort, grim determination, wearyness, exhaustion and pain. (Images above, clockwise from top left: Robert Cornwell, Tom Lea, Kerr Eby, Howard Brodie, Ogden Pleissner, William Draper.) Bear in mind as you look through the gallery that these images are not the fantasies of movie or gaming concept artists, but a record of real experiences.

    There is also a history of the combat art programs, and information on some of the individual artists. Not mentioned is the role of cartoonists like Bill Mauldin, and the fact that, though there is no formal combat artist program today that I know of, there are artists portraying the conflict in Iraq, like civilian Steve Mumford and reservist Chris Grant.

    You might think it was odd that the government during World War II would allow the realities of war to be portrayed in anything other than a heroic, recruitment-poster fashion, particularly given the current government’s disgraceful refusal to even allow photographs of the flag-draped coffins when the fallen are returned from Iraq; but we were a country at war then, not merely a country that has sent its army to war. (If you want to know the difference, when’s the last time you were issued a gasoline rationing coupon, had your taxes raised, bought War Bonds or heard of civilian factories being converted to military use to support the war effort?)

    I think if we accept a picture of war as some kind of heroic John Wayne fantasy, or swallow the simplistic “us vs. them” Rah-Rah! football game mentality that governments peddle, we do our fighting men and women a terrible disservice. Only in acknowledging the true horror that we have asked them to endure do we honor their level of sacrifice on our behalf.

    The role of artists, as always, is to open our eyes to things we might not see otherwise.



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  • Jean-Léon Gérôme


    Anyone who is interested in concept art for films or games, particularly if it involves near-eastern themes in games like Prince of Persia, should be aware of 19th Century painter Jean-Léon Gérôme, if you aren’t already.

    Likewise, anyone with in interest in Victorian art, the Pre-Raphaelites or 19th Century academic art in general would enjoy Gérôme’s beautifully painted scenes of mosques, minarets and Eqyptian rooftops, as well as his depictions of Imperial Rome.

    The Victorian era fascination with the exotic cultures of Asia inspired a number of painters and became known as Orientalism. This was the artistic end of a European view of the near east, and Islamic cultures in particular, as strange, romantic and sensual. The accuracy of such views, and of the scholarly interest in the middle east, was of less importance than the appeal of the foreign and strange to the art buying elite.

    Plus, it was a great way to fill canvases with the eye candy of exotic costume, strange customs, and of languorous odalisques and harem concubines, smoking hookahs by reflective pools, or being proffered at slave auctions. There was plenty of that Victorian era titillation in the guise of history painting or allegory, or in this case, acceptance by virtue of the portrayal of other lands or cultures.

    Gérôme excelled at the portrayal of these subjects, but at times exhibited an almost National Geographic style reportage of the inside of mosques and cityscapes, in contrast to his more exploitative harem scenes. Prayer in the Mosque (image above, top right), was probably painted from sketches made on one of his many trips to Egypt. The painting is in the collection of the Metropolitan Museum of Art in New York.

    At his best, Gérôme was a superb painter and sculptor in the neo-classical style, a student of Paul Delaroche and a teacher of such notable painters as Odilon Redon, Thomas Eakins and J. Alden Weir. At his worst he was an influential enemy of the Impressionists, and almost succeeded in convincing the French government to refuse a gift of 65 of their controversial paintings from Gustave Caillebotte (the bulk of which now form the core of the Musee d’Orsay’s wonderful collection, and a smaller portion of which are here in Philadelphia in the collection of the Barnes Foundation).

    Despite his antipathy toward the Impressionists, Gérôme is definitely worth a look for his technique as a painter, and for his interesting subject matter, including a classic scene in the Roman arena, Pollice Verso, which reportedly inspired Ridley Scott to take on the filming of Gladiator, and is generally accepted to be the origin of the “thumbs up/ thumbs down” image we have of the decision of gladiatorial combat, and by extension the use of the gesture in modern times. Another famous image by Gérôme is his two paintings of Pygmalion and Galatea, in which the sculptor’s creation comes to life (image above, lower right).



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  • Paprika

    Paprika - Satoshi KonDespite the fact that mainstream American audiences associate anime (Japanese animation) with giant robots bashing each other about while they tramp hip deep in skyscrapers, Japanese directors have long been willing to tackle sophisticated subjects that producers of American full-length animated features would never even consider.

    American studios are still under the impression (perhaps unfortunately correct) that feature length animation intended for theatrical release here must be “family fare” to have a broad enough appeal to make their box office.

    While I often complain about the adherence to simplistic formulas in American animation, anime is certainly locked into its own formulas at times, particularly in the area of science fiction; but from a genre whose ventures into science fiction have been largely near future and post apocalyptic adventures populated with robots, gynoids and exoskeleton mecha, comes an eye-popping exploration of the unconscious.

    Renowned anime director Satoshi Kon has adapted Paprika from the science fiction novel by Yasutaka Tsusui, about a device that allows psychiatrists to immerse themselves in the dreams of a patient. In the story a reserved psychiatrist/inventor uses a prototype of this device to venture into the dreams of patients, where she is represented by a fairy-like avatar, until the machine is stolen, leaving her trapped in the psychedelic landscape of the dream state, confronted by the nightmare imaginings of the inner mind.

    You can see the groundwork for Paprika in Kon’s own work and in films like Otomo’s Akira, and Miyazaki’s Spirited Away, in which the borders of reality are flexed an rippled with the push and pull of events.

    Kon is best known here for Tokyo Godfathers and Perfect Blue. He also directed the less-well known Millennium Actress and the Japanese animated television series Paranoia Agent.

    Kon has said that he based the imagery in Paprika on his own dreams, and the trailer and preview images promise a cornucopia of fantastic and wildly imaginative scenes.

    Kon studied at Musashino Art University, majoring in Visual Art Communication Design, but his original interested in manga (Japanese comics) increasingly gave way to a fascination with animated film. He was influenced by the traditional anime classics, and Gundam style fare, but also by the hallucinatory films of American director Terry Gilliam.

    Many of Kon’s previous films have a tendency to wiggle the line between dream and reality. Kon also wrote the screenplay for the Magnetic Rose segment of Memories, which was directed and animated by Koji Morimoto.

    There in an offical site for Paprika, that includes a trailer and a gallery of images.

    The film opened in New York yesterday and opens in Los Angeles on June 1st. The hopes for a wider theatrical distribution, as usual for adult-themed anime, seem dim; and like most American anime fans, I’ll probably have to wait for the DVD release. American theaters, even on the art house circuit, seem clueless about the appeal and potential audience for films like this, despite the proliferation of bad, second-string anime on American television.

    Link via Wired



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  • Jamin LeFave

    Jamin LeFave
    Jamin LeFave is another of those artists about whom I can find little information, but whose work is fascinating. LeFave has a blog, but apparently does not have a gallery-type web site. His brief bio paragraph indicates that he is a concept and production artist working for an independent gaming company called Wahoo studios, but I don’t think any of his professional work is available on the web.

    Instead, LeFave’s blog focuses on his studio painting, teaching work and experiments in oil, acrylic an digital media. When I came across his blog I was immediately struck by a self-portrait painting in progress (above, left and detail, top right), with its combination of straightforward realism, fresh handling and solid draftsmanship.

    I went on to find a series of strong portrait studies, both paintings and drawings, as well as other items from his sketchbooks and classes. LeFave teaches illustration at Utah Valley State College.

    One of the items I found particularly fascinating is his post about a drawing exercise he does (image above, bottom right), in which he starts with a drawing from reference, in this case from a cast drawing in a Charles Bargue Drawing Course book. He follows his original drawing in a day or two with another drawing of the same image from memory only. LeFave says the he knows the memory drawing is done when he can’t remember any thing else to draw. He then uses his memory drawing for reference, and redesigns it as a looser, more exaggerated drawing with a playful exploration of the forms. He can then go back to the original for reference and add interesting details. This is an exercise I haven’t encountered before, and it sounds like a great way to build your powers of observation and explore the drawing methods of other artists.

    LeFave’s blog has only been established since last November, and he doesn’t add to it often, but I’m looking forward to seeing more of his work in the future.



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  • Illustration Magazine and illo.

    Illustration Magazine and Illo.For 18 issues, Illustration Magazine has been featuring artists form the history of American illustration. Illustration is beautifully printed and full of great illustrations from the “Golden Age” through the late 20th Century.

    In 2005 publisher and executive editor Daniel Zimmer launched a new title, Illustration’05, in a similar format, but devoted to contemporary illustration. Both magazines are superb and of interest to any one interested in American illustration.

    The Illustration’05 title became Illustration’06 and Illustration’07, much to the confusion of readers and magazine dealers, and did not fare as well as it might have.

    I’m happy to say that Zimmer has relaunched Illustraton’0whatever as Illo., starting the numbering over at issue#1, in the same beautiful format. That format is 80 pages, focusing on four in-depth articles about contemporary American illustrators, with page after glossy, high-resolution page of beautifully reproduced artwork.

    The magazine is rounded out with a couple of shorter articles and reviews, features very few ads; and the ads themselves are for things like Last Gasp Publishing, Flesk Publications and shows at the Society of Illustrators, that are as much of interest to readers as the articles.

    Though the web site currently says that Illo. #1 is still at the printer, it is actually out and I picked up my copy yesterday.

    I’m fortunate to have an amazing independent book/comic store nearby in Delaware that makes a point of carrying magazines like Illustraton and Illo., but If you can’t convince a magazine dealer or bookstore near you to carry them (it’s worth a try), you can order them online directly from the publisher.

    Illo. is published quarterly and a four issue subscription is $40 U.S.; individual issues are $10 (cover price), postpaid. In addition you can order back issues of Illustration ’05.

    You can also order subscriptions and back issues of Illustration Magazine, which, like Illo., is published quarterly for $10 an issue.

    The newly published issue #1 of Illo. features Mitch O’Connell, Mark Schultz, Nathan Jurevicius, Brian Taylor and an interview with Nancy Stahl. You can see thumbnail previews of the entire issue here. (The article on Mark Schultz is in the form of an extensive interview conducted by John Fleskes of Flesk Publications, which I profiled as one of the first posts on lines and colors.)

    Issue 18 of Illustration features Allen Anderson, The Cooper Studio (part 2), Alberto Vargas, Jack Potter and others. Thumbnail previews here.

    (Image above left, Illustration Magazine: top left, second row and third row, Illo.: top right, fourth row, bottom row.)



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  • Stéphane Halleux

    Stephane Halleux
    Stéphane Halleux creates sculptures of characters and objects that have a feeling of Tim Burton meets Rube Goldberg by way of 1930’s animated cartoons.

    His tiny-wheeled cars, junk-dealer robots, Charles Adamsish characters, mechanized chairs and enigmatic “engines” are wonderful visual fun. Their textured and weathered surfaces, strange shapes, and arrangements of odd parts are imaginative and entertaining.

    Halleux’s objects are appealing in a way that makes you want to pick them up, or at least be able to view them from a wide variety of angles. Though he often provides images from more than one angle, it’s unfortunate that Quicktime VR isn’t as easy as standard digital photography, it would be great to be able to rotate these images.

    Halleux’s web site is apparently new, as the biography section is still “coming soon”, and some other sections are also incomplete. Though there is a section of preliminary design sketches (“croquis”) for some of his pieces, there is no information on his creations in terms of materials, technique, intention or size. Hopefully, that will be added in the near future. In the mean time, we’ll have to settle for looking through his galleries of wonderfully eccentric objects.



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics