Lines and Colors art blog
  • Joseph Lorusso

    Joseph Lorusso
    Even though the initial impression of Joseph Lorusso’s paintings is not of bright colors, there is an intensity to the colors and their relationships that makes them feel rich and vibrant.

    Lorusso focuses on painting people (though he also paints very nice urban landscapes), and places an interesting emphasis on strong reds in the places in the face where there are extra blood vessels, the cheeks and the end of the nose. This is often contrasted with the sheen of highlights that are almost devoid of color, emphasizing the reds even more. Looking back through his online galleries, reds are a predominant color in many, perhaps most, of his paintings.

    His subjects are sometimes formally posed, but more often captured in moments of quiet activity, reading, eating, or, often, embracing. Some of his images seem reminiscent of the Parisian bar scenes of Edouard Manet, others have a feeling of the storytelling and dramatic compositions of classic illustration.

    Composition is an important factor throughout Lorusso’s work and he crafts strong ones, with figures angled obliquely through the rectangle of the canvas, carefully chosen areas of color creating bold shapes, and careful attention given to the role of negative spaces. Lorusso lists among his influences Sargent, Sorolla and Whistler, all of whom placed particular emphasis on those aspects of composition.

    Lorusso studied a the American Academy of Art and received a BFA from Kansas City Art Institute. He was influenced by early trips to Italy and exposure to the Italian masters. He majored in watercolor and considers his oil painting skills as self-taught, crediting lunch hours spent wandering the collections of the Chicago Art Institute as one of his courses of study.



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  • Matt Gaser

    Matt Gaser

    Matt Gaser is a concept artist currently working for Lucasfilm Animation on the new Star Wars CG television series.

    He was Senior Concept Artist for Stormfront Studios on their recent game Forgotten Realms Dreamstone. Prior to that he was Concept Artist on their game for The Lord of the Rings The Two Towers.

    He started out with an interest in animation when, in high school, he was appointed California Art Scholar and had the opportunity to attend a summer art seminar in traditional animation at Cal Arts. He majored in Illustration as Art Center College of Design and went on to intern at Klasky Group (Rugrats).

    Amid his professional work, Gaser finds time to work on his own projects, including a GC short film and two children’s books. You will also find in his galleries, that he keeps up with figure drawing and finds time to sketch and doodle.

    Gaser works primarily digitally, but his images have a nice feeling of paint surface and materials. He has a terrific sense of color and a wonderful command of lighting as a theatrical device for creating focus within a composition. He knows how to control your eye and make a small area of an image snap into clear relief as a focal point.

    In the Projects gallery, you’ll find some his work for the Dreamstone project. As with many concept artists, however, I find myself most drawn to the work in his Personal section, where he has been able to let his considerably fertile imagination run free, with delightful results.

    When left to his own devices, Gaser creates bizarre landscapes populated with offbeat characters that make you want to know more about the “story”, even if there isn’t one.



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  • Portraits of Sandra Day O’Connor

    The Painting Group - Portraits of Sandra Day O'Connor
    For many years I have been going, on and off, to open figure drawing and painting sessions here in Phliadelphia at either the Philadelphia Sketch Club or the Plastic Club, two of the country’s oldest arts organizations.

    These are not classes, per se, with a set course of instruction, but simply sessions where artists jointly pay a model fee and are free to pursue figure drawing or painting in the medium of their choice. The sessions consist of a series of long and short poses, usually over three hours or so; and there is no requirement to sign up for a formal class. You can attend when it’s convenient. Hopefully, you have access to similar sessions in your area (they are sometimes part of the continuing education offerings of art schools).

    There is a somewhat similar artist organization, or club, in New York called the Painting Group. It’s a little different from most in that it has a closed membership and is led by the renowned caricaturist and watercolorist David Levine, and the highly regarded portrait painter Aaron Shikler, who counts among his portraits the official portraits of John F. Kennedy Jackie Kennedy and Nancy Regan. They have been meeting regularly as a painting group for over 40 years.

    Last October Supreme Court Justice Sandra Day O’Connor sat for the group in a unique full-day portrait session, resulting in a fascinating situation in which 25 artists painted her portrait at the same time. You may have seen mention of it on the CBS Sunday Morning magazine show a few weeks ago.

    The resulting works are being presented in an exhibit at the Smithsonian’s National Portrait Gallery in Washington, DC. through October 8. 2007. (See my previous post about the National Portrait Gallery.)

    There is a slideshow online on the NPG site of seven of the portraits and a couple of photos of the session.

    My thanks to Daniel van Benthuysen for the link and additional information



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  • William Joyce

    William Joyce
    I finally got to see Meet the Robinsons, Disney’s 3-D, 3-D CGI animated feature. (How are we going to phrase that?)

    I have to say that I was pleasantly surprised and liked it much more than I anticipated. Part of that is due to the design work, adapted from concept drawings by William Joyce, who wrote and illustrated the children’s book A Day with Wilbur Robinson, on which the film was based.

    Joyce is also the author/illustrator of several wonderfully idiosyncratic children’s books, including Rolie Polie Olie and George Shrinks both of which have been adapted for television animation, Bently & Egg, Santa Calls, and the terrific Dinosaur Bob and His Adventures with the Family Lizardo (interior image here).

    The production design on the film owes a lot to concept art by art directors Robh Ruppel (who I profiled last October) and David Goetz. Ruppel has finally begun posting some of the production art on his blog, The Broadview Blog. I found some other production art for the film scattered about on the Unofficial Disney Animation Archive and CanMag. There is a small book of The Art of Meet the Robinsons; and you can also see some early production art for the MtR game on San Neilson’s Tasty Art blog.

    As much as I like the wonderful 1930’s retro-future, art deco meets the Jetsons by way of Flash Gordon look of the film, I can’t help but think how much better it might have been if the production team had been able to cleave even closer to Joyce’s charmingly quirky production drawings. Word is that the Disney execs wanted to change the title to “Get Lewis”, so you can imagine that they were pressing the production artists to make the design less original and more like other successful CGI features. A lot of Joyce’s originality comes through, but once you apply that standard CGI sheen over everything, it loses some of the visual charm it might have had if it were, dare I say it, a traditional drawn animation.

    Joyce is no stranger to concept design for films, having worked on Toy Story and A Bug’s Life as a character designer and Robots as a producer and production designer. There are a few of his wonderfully quirky concept drawings in the beautiful, but unfortunately out of print, oversize book Toy Story: The Art and Making of the Animated Film. (Search alibris. There is also a miniature edition of this title, I don’t know how much of the original it contains.)

    Joyce’s site has some of his original concept drawings for Meet the Robinsons, (above) along with some renderings from the final movie (inset) that you can compare. Unfortunately, I haven’t found any kind of gallery of his illustrations or concept art for other films, but I may not have dug hard enough. There is, however, a book called The World of William Joyce Scrapbook, that includes some of his illustrations in the working stages, as well anecdotes about his childhood, sketches and photos.

    There is an info page about Joyce on the Harper Children’s site, along with a page about the books themselves. There are some short video interviews with Joyce on the Reading Rockets site.



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  • Camille Pissarro

    Camille Pissarro
    It’s remarkable how much of our picture of history is formed by generalized impressions. There is an impression, for example, that Claude Monet was the central figure around which the revolutionary painting style of French Impressionism formed; as it crystalized out of the pioneering Realism of Gustav Courbetand the incisive directness of Camille Corot and the Barbizon school amid the social turmoil engendered by Napoleon III’s military campaigns and the rebuilding of Paris.

    The assumption seems to be that Monet was the “father of Impressionism”, when, in fact, it was Camille Pissaro who was actually called “Père Impressionism” by his colleagues (particularly Cezanne and Gaughan, to whom he was a mentor and father figure), and who was as instrumental in the creation of Impressionist technique and theory as Monet, if not more so.

    Like the other painters who would form the group that came to be known as the French Impressionists, Pissarro was a realist landscape painter. He counted among his instructors Jean-Babtiste-Camille Corot, Gustav Courbet and Charles-Francois Daubigny. (Wow, talk about amazing influences!)

    With the exception of a brief fling with Pointillism, Pissaro probably remained truest to the Impressionist techniques that he helped to define and refine, and was the only one of the original group to exhibit at all eight of the Impressionist exhibitions. Within the refinement of that technique, however, his restless explorations of methods for applying paint, using brushstrokes, and searching for the Impressionist ideals led him through wonderful variations in color, paint surface and subject.

    Pissarro’s brilliant, sparkling canvasses are all that we have come to expect from Impressionist painting, full of those wonderful splashes of pure pigment, energetic brushstrokes, brilliant color, and dazzling light captured from plein air painting in the French countryside.

    There is currently a rare opportunity, however, to see Pissaro and Impressionist painting in its nascent stages, when the first colorful buds were blossoming on the tree of French landscape painting.

    There is an exhibition of Pissarro’s work, Pissarro: Creating the Impressionist Landscape, curated by Baltimore Museum of Art, that focuses on his early work and the development of Impressionist technique out of his roots in the traditions of 19th Century landscape painting.

    The show is only at the Baltimore Museum until May 13th (sorry about the short notice) and then moves to the Milwaukee Art Museum in Wisconsin for a run from June 9-September 9, 2007, and finishes at the Memphis Brooks Museum of Art in Tennessee from October 7, 2007 to January 6, 2008.

    For those in other locations, Pissarro’s work is well represented in many museums (including 9 here in the Philadelphia Musuem of Art). You can find a list of museums containing his work on the Artcyclopedia site.

    I don’t know if the image shown here, “The Hermaitage at Pontoise“, is in the exhibition, but it’s one of his early paintings and illustrative of the transition from traditional landscape to Impressionism (plus, I just love it). The original is in the collection of the Guggenheim in New York.

    Link via Art Knowledge News



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  • Colin Wilson

    Colin WIlson
    In addition to the multitude of individual artists’ styles in comics art, there are some very broad generalized categories, like the intense stylizations of Japanese manga, the anatomical exaggerations and dynamic action of American super hero comics, and the somewhat more restrained amalgam of styles that could loosely be called “European”, although practiced by comics artists in Europe, the UK, Scandinavia, South America, Australia and New Zealand.

    I’m particularly fond of the latter, which is often characterized by a more naturalistic portrayal of people than is usually found in mainstream American or Japanese comics. The figures are often loosely handled, with open line work and quick suggestions of details, and are commonly set against richly detailed backgrounds.

    That’s a pretty succinct description of the approach of one of my favorite artists working in the “European” style, New Zealander Colin Wilson (not to be confused with the well-known writer of The Outsider — if you do a Google search, use a qualifier like “comics”).

    Colin Wilson, the comics artist, started in his native New Zealand, where he published a comics fanzine called Strips, which included his work and that of several other artists, and is credited with helping to spark a comics revival in the country. He moved to the UK, where he worked for 2000AD on titles like Rogue Trooper and Judge Dredd, alongside such talents as Dave Gibbons, Brian Bolland and Mike McMahon. He later moved to France where he kept up his association with comics greats by working with Jean-Michel Charlier on on La Jeunesse de Blueberry (Young Blueberry), a spin off of the wonderful and immensely popular Lt. Blueberry series by Charlier and Jean (Moebius) Giraud (more on Giraud in a future post).

    Just before his stint on Blueberry, Wilson wrote and drew a series of comic albums called Real, Mantell and Alia, part of a series called Into the Shadow of the Sun. I first encountered Wilson’s work in a U.S. reprint of Rael from Acme Press/Eclipse Books (out of print).

    Wilson has done some work for the American comics market, including the Point Blank series for Wildstorm. Written by Ed Brubaker, who has been getting good bit of attention lately, Point Blank is not a superhero story, though it features characters from the established Wildstorm Universe, but more of a crime noir saga, a genre to which Wilson’s gritty and casual drawing style is an excellent fit.

    There is an interview with Wilson on Newsarama from around the time of that release.

    Since then he has worked with French Comics writer Maitz on another crime noir series in Europe, Du Plomb Dans La Tete (literally translated as “Lead in the Head”).

    Wilson has recently done more work for the American market: three issues of Star Wars: Legacy for Dark Horse, two of which just published (#9 and #10), the other of which should come out in the another month or so (#13).

    If you can’t find those, look for the Trade Paperback collection of Point Blank, or, even better, the Dark Horse printing of Rain Dogs (image above), a story originally printed in short chapters in 2000AD, and reprinted here in the U.S. in the style of a European graphic album: 48 pages, large format, great printing and no ads.

    Wilson has a blog, albeit infrequently updated, on which he posts artwork and talks about his projects and other items of interest.



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(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
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Urban Sketching: Understanding Perspective
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