Lines and Colors art blog
  • Jaime Hernandez

    Jaime HernandezMost comic creators, in keeping with the majority of popular entertainment that involves telling continuing stories with the same characters, keep a weird kind of “no-time”, in which the times and events change, but the characters neither change significantly or age.

    There have been exceptions, of course, like Frank King’s remarkable newspaper strip from the early 20th Century, Gasoline Alley, in which the characters grew, changed, aged, had kids who aged and so on through generations.

    Most creators, however are afraid to rock the boat and mess with a successful formula, so the characters stay the same while the world changes around them.

    Jaime (I think pronounced “high-may” or “high-me”) Hernandez not only bucks that trend, but defies most of the expectations for pop culture in creating comic characters that are deeply human, richly portrayed, agonizingly frail, astonishingly strong and remarkably affecting. His primary character, a bisexual Mexican-American woman named Maggie Chascarrillo, has been going through changes (hard changes) since she first appeared in the fanzine style publication Love and Rockets in the 80’s.

    Love and Rockets was a showcase for Jaime and his brother Gilbert (Beto) Hernandez, who are often referred to as “Los Bros Hernandez”. Gilbert has his own different and distinct style and can be the subject of another post.

    Jaime’s Maggie, and her punky lover/friend/antagonist/companion Hopey, were the subject of a long and involving series of stories in Love and Rockets for over 20 years. The stories have recently been collected into Locas, a 700 page “graphic novel” by Fantagraphics Books. There have also been a series of smaller collections, Music for Mechanics, Wigwam Bam and Blood of Palomar.

    In the course of these stories Maggie ages, gains weight (she started out kind of cute-heavy, never the clichéd bombshell type) and goes through the kind of changes, hard learning and disillusionment that real people come up against in the real world. In the beginning, Hernandez mixed her “real world” stories with sci-fi fantasies in which she was a “ProSolar Mechanic”, but eventually dropped that in favor of following Maggie, Hopey and a rich cast of supporting characters through the even stranger world of here and now.

    Love and Rockets ceased for a while but reappeared in 2001. Maggie is now middle aged, overweight, dyes her hair and is still struggling to figure out where she fits in a life that seems to sweep her along in strange, scary and unpredictable currents. There is new collection of the most recent stories called Ghost of Hoppers.

    Hernandez’s clean, spare and elegant drawing style borrows from the pleasing simplicity of Dan DeCarlo Archie comics, the stark chiaroscuro of Milton Caniff and Noel Sickles and the clarity and efficiency of Alex Toth. Like Toth, his pages are masterful compositions of black and white balance, with bold blacks and delicate sinuous lines.

    Unfortunately, I can’t point you to an official site or large collection of Hernendez art on the web, so I’ll suggest several smaller bits. The Fantagraphics page for Hernendez lists current books, including a six-page preview of Ghost of Hoppers.

    Note: the links here include some NSFW material.

     

    Fantagraphics page
    Review of Ghost of Hoppers on Salon
    Bio on Lambiek.net
    Comic pages for sale (or sold) on Comic Art Collective
    Comprehensive links from Mark Rosenfelder’s Metaverse
    Bio on Raw
    Interview on The Comic Book Bin
    Google image search

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  • Leonardo’s drawings animated

    As part of an exhibit called Leonardo Da Vinci: Experience, Experiment, Design at the Victoria & Albert Museum in the UK, there is an online exhibit of Animated Illustrations, in which the director of animations, Steve Maher and his team have used a combination of hand-drawn and computer-modeled animations to bring some of Leonardo’s amazing notebook pages to life.

    There are animations of his drawings of the human figure that have been set in motion, his intricate studies of the anatomy of a bird’s wing, his crafty, and craftsmanlike, war machines, studies of rays of light reflecting from a convex mirror and a 3-D excursion between his floor plans and elevations for a church. The animated progressions from one geometric solid to another are obviously computer animated, but are quite beautiful as animated drawings.

    I was particularly fascinated by the animations of Leonardo’s drawings for the working of the human heart because I took on task of animating the heart for this project on organ and tissue donation (click on “The Interactive Body”, I did the Flash module in the pop-up). In addition to explaining organ and tissue donation, the aim was also to demonstrate how the transplantable organs work and I found the animation of the heart the most challenging.

    Leonardo’s heart drawings, like his other detailed anatomical drawings are the result of his practice of dissecting corpses in secret, a process which seemed to have no other motivation than Loenardo’s insatiable curiosity, and for which he risked imprisonment (or worse) for heresy.

    While all of Loenardo’s drawings should be interesting to artists, of particular interest is the animated version of the Virtuvian Man, in which you get to see the master’s anatomy lessons in motion and watch, for example, the changes in the forearm as it pronates. (Now there’s a great idea – a complete animated anatomy text, rotating the forms in 3-D space and showing changes to the various muscle groups as they flex and extend!)

    They’ve taken some liberties, of course, and these animation s should not be thought of as the original drawings, although they are always the starting point. The result is not only a nice series of animations. Sitting in front of a computer screen on which Leonardo’s 15th Century drawings are being rendered in motion or rotated in three dimensional space produces a fascinating feeling of immediate connection between the present and past.

     


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  • Tony Auth

    Tony Auth
    People who enjoy reading the days’ editorial cartoon feel lucky if they live in a city where the editorial cartoonist in the major paper is one they like.

    I’m fortunate to live in the Philadelphia area where we have two (count ’em, two) terrific cartoonists that I like: Tony Auth, in the Philadelphia Inquirer, and Signe Wilkerson in the Philadelphia Daily News.

    Tony Auth has been the editorial cartoonist for the Inquirer (which happens to be a great paper, even if it is being gutted by cost cutting like the rest of the nation’s great papers), for over 30 years. Auth drew cartoons for his college newspaper at UCLA. He started a career as a medical illustrator, but kept drawing cartoons for the UCLA Daily Bruin and eventually joined the staff of the Inquirer as their editorial cartoonist in 1971. He also currently serves on the editorial board of the Inquirer.

    When he started, he was a brash, headstrong, angry young maverick, hot to expose injustice, fraud, idiocy and corruption in government and wherever else he encountered it. Delightfully, the subsequent years don’t seem to have changed him that much.

    Right off the bat, Auth ran against the current of drawing styles among editorial cartoonists at the time, presaging today’s somewhat more divergent array of styles. Where most editorial cartoonists favored more highly rendered images, utilizing cross hatching, croquille board or heavy washes to create detailed drawings, Auth chose a style that leans more toward the pared down ink line and subtle wash drawings of sophisticated magazine gag cartooning. Except for their obvious political content, Auth’s cartoons would not look out of place in the pages of The New Yorker.

    There is a delightful efficiency in his his linework that goes straight to the point, much like the writing of his cartoons. Where others might devote a lot of detail to their caricature of political leaders, or go through a lot of machinations to make a point, Auth makes his statement with a few carefully chosen lines.

    Auth has won numerous awards. In 1976 he won the Pulitzer Prize for Editorial Cartooning and in 2002 he won the infrequently awarded Thomas Nast Prize, named for the father of American political cartooning. (See my post on Thomas Nast.)

    There is an archive of Auth’s cartoons on the Universal Press Syndicate GoComics page

    For reasons that completely elude me, the Inquirer doesn’t have a single, easily bookmarked web page for accessing the latest Auth cartoon. You have to find your way to the editorial page and then click on “Today’s Auth Cartoon” at the top of the center column. Or, you can go to good ol’ Slate Magazine, which actually knows how to do an online publication, and gets it right with an easily bookmarked Tony Auth page.

    Open note to the Philadelphia Inquirer online edition: Umm… just a thought, but if you’re trying to increase traffic, and you have a cartoonist of this caliber, instead of burying him three clicks in, you might put a nice big, colorful “Today’s Auth Cartoon” button on the home page and make it easy to bookmark. You think?


    Tony Auth bio and current cartoon on Slate “Cartoonbox”
    Archive on GoComics
    Philadelphia Inquirer Editorial Page

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  • John Wallin Liberto

    John Wallin Liberto
    John Wallin Liberto is a matte painter and concept artist based in Sweden who works in the film and gaming industries. He has worked films such as Harry Potter and the Prisoner of Azkaban , Tim Burton’s Big Fish, Riddick and Alien Vs Predator, done video concept art for the Shania Twain “Gonna Getcha Good” music video, and is currently working on games like the upcoming Gears of War from Epic Games.

    He is well known on computer graphics forums like Sijun and The GCSociety, where he goes by the handle of Capt.FlushGarden.

    Liberto paints digitally in Adobe Photoshop and Corel Painter, moving between the two based on effects he wants from certain tools. He uses the digital painting medium to advantage, particularly in giving his richly detailed images a feeling of realistic texture and a sense of tactile surfaces. Notice the underside of the arches and overhangs in the image of the round temple above.

    This painting (details here on CGSociety) is one of several online from his work for the new Gears of War game. You can find others by going to the gallery section for Gears of War on his site. (I can’t give you a direct link because the site is in Flash.)

    Liberto, who is sometimes referred to as simply John Wallin, is also involved with the D’Artiste: Digital Painting volumes from Ballistic Publishing.

    There isn’t much bio or techinque info on his site, but there is an Interview on MAX3D.pl. (The “Next” link from page 2 is broken. Page 3 is here.)



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  • Cali Rezo

    Cali Rezo
    Cali Rezo is a French artist who works digitally in Photoshop.

    She concentrates largely on faces, either direct portraits, or somewhat stylized portraits in which she sometimes plays with drawing the eyes larger than normal, giving the faces, particularly those of children, a doll-like effect. She will also often incorporate a graphic background rather than a naturalistic one, making a nice blend of portrait and design.

    You can see examples of that in the section of her online gallery devoted to personal work, where you will also find a fascinating series of self-portraits.

    My favorites, which you will also find on that page, are her “Klimteries”, a series of paintings inspired by the designs/paintings of Gustav Klimt, as in the examples above.

    Her portfolio also contains examples of her professional work, illustrations for magazines and agencies.

    Rezo works from photographs that she takes herself and considers the photography part of the artistic process, although she doesn’t use the photograph directly in her paintings. Like many digital painters, she follows a painting process that is remarkably like that for traditional media, from initial sketches to a more refined drawing, blocking in color and then adding detail and working to a finished state.

    She does, however, utilize photography directly for her collage works, which you can find on her Info page.

    You can find articles on her working process from the French editions of Computer Arts and Mac Universe magazines in the “Making Of” section.

    Although the “How-to” articles are in French, her site is more or less bi-lingual. There are English translations for most of the text and English speakers will have little problem finding their way around.

    Rezo also has a blog called On the other side of the rocks.



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  • James Bama

    James Bama
    I first became impressed with the work of James Bama when I encountered his dramatic covers for the paperback versions of the Doc Savage pulp novels. (Doc Savage was an interesting pulp character that I think influenced modern superheroes in a big way, i.e. Superman = Doc Savage + Flash Gordon, and Batman = The Shadow + Doc Savage + Dick Tracy; but, I digress…)

    Bama did a long series of those wonderful covers, with their melodramatic lighting and intense color, portraying the hero amid fiendish villains and horrific monsters, all rendered in a superbly accomplished realism that made them jump off the cover.

    Bama had 20-year plus career doing illustrations for books, movie posters and magazines like The Satuday Evening Post, Argosy and The Reader’s Digest, and even did the covers for Aurora’s famous monster model kits.

    At one point he changed course, moved from New York to Wyoming, and moved from a career as an illustrator to a new career as a gallery artist pursuing a fascination with the contemporary American West.

    His work since then has concentrated on western character studies — portraits of cowboys, contemporary American natives in formal or casual dress and studies of the Montana wilderness. His sharp focused realism brings these subjects to life with a masterful touch.

    There is a new book just released by Flesk Publications, (a terrific small art publisher that I have written about before), titled James Bama, American Realist, that features a great mix of his western art and his illustration (including all 65 Doc Savage covers).

    The JamseBama.com site is mostly a catalog of available posters, but the poster previews make a good gallery of his recent paintings. I’ve added other links below to galleries that handle his work.



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics