Lines and Colors art blog
  • The Pre-Raphaelites

    The Pre-Raphaelites - Sir John Everett Millais, frederick Sandys, Edward Byrne-Jones
    Perhaps, like me, you grew up frequenting an art museum in your area and have come to think of some of the works there as familiar “friends”, that you visit periodically; and, just like actual friends, you would miss them if they go away away, on loan to other museums.

    I had the good fortune of growing up with a remarkable small museum, the Delaware Art Museum; which, in addition to being founded on a large collection of Howard Pyle’s work and serving as a focal point for the art of the Brandywine School of illustrators, has other treasures; notably the Samuel and Mary R. Bancroft Collection of Pre-Raphaelite Art; the largest collection of Pre-Raphaelite Art outside of England. The latter contains some of the “friends” I’ve been missing for the past two years, as the collection made a tour of museums across the U.S., and I’ve gotten to visit them on their recent return to Delaware.

    Formed in the middle of the 19th Century, The Pre-Raphaelite Brotherhood were a group of young English painters, sculptors, writers and poets who declared themselves in revolt against the Royal Academy of Arts, the arbiter of acceptability in English art at the time (somewhat comparable to the influence of the Académie des Beaux-Arts and the Salon in France).

    The group was initially a secret society. Formed by a trio of painters, William Holman Hunt, Dante Gabriel Rossetti and John Everett Millais, the Brotherhood rejected the art of the Academy, particularly that of its President, Sir Joshua Reynolds, who they referred to as “Sir Sloshua” in reference to his loose brushwork. They objected to the dark colors, rigid definition of acceptable subject matter and insistence on idealizing and “beautifying” imperfect reality required by the Academy’s ruling body.

    They essentially rejected all art “after Raphael”, which they considered formularized and enslaved by conventions that left it devoid of real life. Led by painter and romantic poet Dante Rosetti, they looked to the art of the Renaissance for bright color and fidelity to nature, and declared their own aims, as codified by Rossetti’s brother, William:

    I. To have genuine ideas to express
    II. To study nature attentively, so as to know how to express them
    III. To sympathize with what is direct and serious heartfelt and in in previous art, to the exclusion of what is conventional and self-parading and learned by rote, and
    IV. Most indispensable of all, to produce thoroughly good pictures and statues

    They saw in art before Raphael a truer vision of nature, and a reflection of their romantic ideals. They were perhaps naive, and not all that familiar with the actual history of art, but their youthful bravado would carry them further than they imagined and change the direction of Victorian art.

    The only outside indication of the Brotherhood at first was their addition of an enigmatic “P.R.B.” to the signatures on their paintings. It was only after two years that the significance of the initials was revealed, amid harsh treatment by the press, including Charles Dickens, and harsher reaction by the Royal Academy. Young painters don’t “reject” the Royal Academy, the Royal Academy rejects young painters. But the public notoriety actually served them well, attracting them more attention than any other group of painters at the time. Well-respected art critic John Ruskin came to their defense (and became part of their circle) and their work became more accepted and eventually very influential.

    They could have used the influence of a friendly critic in the years afterward, however, as their work became reviled by modernists (along with most 19th Century academic painting) as facile, shallow and unforgivably literary. They took as their subjects passages from the Bible, greek and Roman mythology and great literature, Shakespeare being a favorite. This brought them into kinship with the great illustrators of the time (giving the Delaware Art Museum’s collection of Pyle and his students a wonderful extended context). Of course, association with the “non-art” of illustration made them even less acceptable among modernist critics, whose malevolent influence on the acceptability of representational art is only beginning to subside in the last decade or so.

    In addition to conflict with accepted conventions and public notoriety, the Pre-Raphaelite’s stories are rife with the stuff of legend, or tabloid scandal; like the classic romantic triangle between Millais, Ruskin and Ruskin’s wife Effie; and the tragic death of Rosetti’s beloved Elizabeth Siddall after exposure to prolonged immersion in cold water as she posed in a tin tub for weeks on end for Millais’s Ophelia.

    Though the actual Brotherhood only lasted ten years, the circle of painters influenced by their work expanded to include Edward Byrne-Jones, William Morris, Frederic Sandys, Marie Spartelli Stillman, Evelyn De Morgan, Ford Madox Brown, Frederick Lord Leighton, John William Waterhouse and number of other talented painters.

    Interest in the Pre-Raphaelites has undergone a significant revival in recent years, both among art patrons and artists, and particularly among contemporary fantasy illustrators and concept artists; who find inspiration in their uncanny ability to take the dreams of literary worlds and make them shimmer with the light, color and details of their devotion to the ideals of representational naturalism.

    You will find numerous web resources, I’ve listed some of them below, as well as a number of excellent books. Some of them are very inexpensive, like Edmund Swinglehurst’s small format The Art of the Pre-Raphaelites and The Pre-Raphaelites by Andrea Rose. If your interest deepens, you’ll find many more resources and books devoted to the individual artists. A terrific resource on the Pre-Raphaelites and other late-19th Century English painting is Lionel Lambourne’s superb Victorian Painting.

    Many of the Pre-Raphaelite painters are represented in the Bancroft collection; and, though you won’t find many of their most famous works, (check the Tate and Birmingham Museum in England for that), the collection contains some beautiful gems that have rewarded repeated visits over the years with the rich detail, luminescent color and beautiful paint handling of Holman-Hunt, Millais, Byrne-Jones, Albert Moore and others.

    The Tate Gallery in London is currently showing an exhibit of Millais (until 13 January, 2008), including his famous Ophellia. It then travels to Amsterdam and two venues in Japan.

    (The images above are just crops of my digital snaps, taken through glass in room lighting, of pieces in the Bancroft Collection. From top, left: Millais, Sandys, Byrne-Jones.)



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  • Claire Wendling

    Claire Wendling
    Claire Wendling is a French comics artist, illustrator and cover artist who made a quick impact when she arrived on the scene. She won the “Alph’Art Avenir” prize while still her third year at the École des Beaux-Arts in Angouleme, and the next year began the comics series Les Lumiéres de l’Amelou with writer Christophe Gibelin. The first volume of that series won the critics’ prize and she received the best young illustrator prize two years later for her magazine covers for Player One. The following year she started Garance, a comics story serialized in the magazine Schtroumpf (image above).

    Wendling ventures into areas usually associated with male artists, sword and sorcery, barbarians, sexy pin ups, and jungle animals. She covers a lot of stylistic ground, from loose, gestural drawing to detailed rendering.

    Along the way she has picked up a range of influences. I see the elements of Frank Frazetta and Roy Krenkel and Jeff Jones, some Manga/Anime artists, French comics artists like Giraud and Valerian, Disney style animation artists and Art Nouveau artists and Symbolists like Mucha and Ergon Schiele.

    Her own site is in French, but not hard to navigate; though I can’t give you direct links because the site is in frames. The Galleries are divided into sections like “Albums (“graphic novels”) and Portfolios”, “Lithos & Affiches” (prints and posters), “Ex-libris & Marque” (book plates), and “Dessins (dreawings) & Animation”. Within those are often subsections that contain numerous (if somewhat small) examples of her work.

    In the Albums section, Under “Albums collectifs & magazines” is a selection of nice pin-ups for Barbucci and Canepa’s Sky Doll: Making-of. (See my posts on Barbucci and Canepa and Sky Doll.)

    There is also a gallery of Wendling’s work here on the site of one of her publishers. You can get a quick overview of her work, as well as a look at some of the publications of her work that are available as imports here in U.S. on the Stuart Ng Books site (he caries a lot of imported comics and related material).

    [Note: links should be considered mildly NSFW]



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  • Bill Perkins

    Bill Perkins
    Bill Perkins has worked as a concept artist, production designer, layout artist, art director and storyboard artist for companies like Walt Disney Feature Animation, Warner Brothers, Dreamworks, ILM, and 9th Ray Studios.

    His film credits include The Little Mermaid, Beauty and the Beast, Aladdin, Fantasia 2000, Space Jam, Shrek, and the upcoming John Carter and the Princess of Mars and The Spiderwick Chronicles.

    In 2001 he formed High St. Studio as a preproduction and design studio for films, television and the gaming industry.

    The galleries on the site include some of his beautiful concept art for these features and other projects. His drawings and color renderings are filled with wonderful suggestions of detail, luxurious textures, and a striking use of color and theatrical lighting. Perkins has the kind of loose, fluid drawing style that can only be founded on the confidence of solid draftsmanship.

    There is a gallery on his site of “Continuity Guides”, something rarely posted, even by concept artists. These offer a fascinating glimpse into the concerns for consistency and design clarity that are important to the art of visual storytelling, animated and otherwise. The world that characters inhabit can be as fantastical as the design artists can imagine, but to be effective it must be consistent within itself.

    The High Street Studio Continuity Guide gallery includes Style Guides, Color Scripts, and Workbooks used as previsualization tools for directors and guides for concept artists to keep them on the same page with the look and feel for a given production.

    This is a more interesting process than it may sound like on the surface. The first item in that section, for example, is concerned with the design for grasslike plants for a production of GON (which I assume refers to a film adaptation of the Manga dinosaur character), in which a fantasy version of an African veldt-ike environment is being designed. The plant design develops as a combination sketches from real world plants and stylized drawings based on Henri Rousseau’s “primitive” painted plants.

    Rousseau is referred to again, along with Cezanne, Escher and other artists, in description of the kind of visual space that can be defined for the characters — “Flat Space”, as exemplified by Rousseau, in which elements are essentially all on the picture plane; “Deep Space”, the traditional two-dimentional projection of three dimensional reality that is the basis for realism; “Limited Space”, a range between the first two, demonstrated in the paintings of Cezanne; and “Ambiguous Space”, as in the deliberately disorienting images of M.C. Escher.

    There are also continuity guides on ths site for the overall color palette of an animated film, in this case, Tarzan. Just as a painting can have passages of different colors, that must still work together as a whole; so can a visual story, such as a live action or animated film, have passages in which certain colors and moods predominate but must fit into a unified visual feeling for the piece as a whole.

    The design of basic elements can vary within a story as well, in order to enrich the sense of place. There is a model sheet of tree branches for the animated Tinkerbell, demonstrating how tree branches are to be drawn differently for the backgrounds of scenes in London, Neverland and Pixie Hollow.

    Perkins’ site also features a section of color and monochrome sketches, including some wonderfully fluid life drawings, and a selection of storyboards.

    What’s missing, unfortunately, is much information about the artist himself. The very brief bio on Wikipedia indicates that he is currently teaching composition, color, and watercolor at the Los Angeles Academy of Figurative Art. His bio on the LAAFA site tells us that he began his career in gallery art, was one of the co-founders of the Plein-air Artists of California and has been a member of the Plein-air Painters of America since 1985.

    I wasn’t able to find a dedicated online gallery of Perkins’ plein-air painting, but Michael Hirsh of Articles and Texticles comes through again with a post on Perkins from last year that includes some of his landscape paintings.

    Unfortunately, I’m late in telling you about an exhibition of Perkins work at the Laguna College of Art and Design that just closed Septemebr 27.

    Not only do Perkins drawings and paintings, concept designs, model sheets and workbooks offer a fascinating insight into the level of thought and detail that goes into good visual storytelling; the range of influences in his work points out the connections I am always trying to suggest between various genres of visual art that people often assume are distinct and separate from one another.

    [Links via John Nevarez]



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  • Emily Allchurch

    Emily Allchurch - Piranesi
    British artist Emily Allchurch uses digital collage, compositing hundreds of her own photographs, usually taken around London, into recreations of old master landscapes. These are then mounted as transparencies in large scale on backlit lightboxes. Her results are dramatic and striking, but the real interest goes beyond that to the “twists”, in which she juxtaposes the classical scenes from the masters with contemporary elements that are anchored in banality.

    Her Companion Piece (2004) after Claude Lorraine’s The Mill (see my post on Claude Lorrain) shows a detail of abandoned coolers, blankets, wine bottles and paper plates, the 20th century detritus left behind by her absent equivalent of Claude’s revelers. (To see her piece, go on her site to Gallery: Settings and choose the 4th image. and then the second detail. I can’t give you direct links because her site is contained in a single Flash file.)

    In other images in the “Settings” series, the walls of classical Venice under the Bridge of Sighs are made of 19th Century industrial brick instead of 15th century stone, show the marks of 21st Century grafitti and sit above a canal afloat with contemporary trash.

    Allchurch’s works, even when not inspired by classical painting, often have more of the feeling of detailed paintings than photo collage. Her work has a surprising feeling of unity, with a control of light, color and atmosphere that belies its origin as disparate elements.

    The Gallery on her site lists several series, the most recent of which, “Urban Chiaroscuro”, is a remarkable set of works inspired by the “capricious inventions” of Giovanni Battista Piranesi (see my post on Piranesi). Piranesi put together bits and pieces of Roman ruins, reassembled in his imagination into “Carceri d’Invenzione”, imaginary prisons, fanciful architectural constructions that he portrayed in a series of remarkable etchings (image above, upper right).

    Allchurch, in an extremely fitting continuation of the process, has recreated her vision of Piranesi’s work with her artful photo collage reassembly of bits of contemporary London (above left, and detail, lower right). The storm grates, water stanchions, closed circuit TV cameras, grafitti, anti-theft bars and electrical conduits make her recreations of his fantastical prisons just that much more perfect, as if Piranesi’s inventions were real structures that had somehow survived into the 21st Century in some obscure forgotten corner of the city.

    To compare her works in this series with their inspiration, see the resources I’ve provided in my article on Piranesi. When looking through Allchurch’s work, be sure to click to see the details.

    Of course, the ideal way to see these works would be in person, in large scale as backlit transparencies. Those in London, UK, can see her show at Frost and Reed Contemporary until November 10, 2007.

    I found out about this from Michael Hirsh’s always fascinating Articles and Texticles blog, on which he showcases more of these images. He in turn credits an article about the current London exhibit on Art Knowledge News.



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  • William Low


    The barrier between illustration and gallery art is perhaps more permeable than ever. Artists whose primary focus is on either side are moving between the two worlds with increasing frequency.

    William Low is primarily an illustrator, though his illustrations look more like gallery pieces than most illustrations, and his gallery work is in pretty much the same stylistic approach.

    Low paints bright, immediate images of real world scenes, sometimes almost impressionistic, at other times richly detailed, that often have a appearance of traditional landscape. They have a feeling of painting done to convey a sense of place more than to tell a story.

    His landscapes and cityscapes evoke a time of day and atmosphere, and can be particularly resonant with the wistful appreciation of a moment, perhaps a lost moment, and therein lies the storytelling component. He also has a fascination for sunlight and atmosphere within architectural spaces, particularly 19th Century style steel and glass roofs.

    Though he has illustrated numerous books, his approach and disposition made him the perfect artist to handle the challenge of his latest project, a beautiful children’s book that recreates the lost glories of the old Pennsylvania Railroad Station in New York (image above, right).

    Old Penn Station, which is both written and illustrated by Low, was the basis of his masters thesis at Syracuse University and, when he realized it could be a terrific children’s book, became a labor of love, requiring many hours of research to reconstruct one of the great lost landmarks of New York. There is a short video linked on the home page of his site in which Low tells the story of the project and its evolution from thesis project to published book.

    There are also galleries on his site of illustration and gallery art, though they employ a “must keep your mouse over the thumbnail to see the image” navigation that I find annoying. Unfortunately, his gallery on Folioplanet, is hampered by the same limitation and small image size. You can still get some feeling for the appeal of his work, however. Don’t miss the additional sections for Cityscapes, People and Still Lifes within the Illustration section of his site.



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  • Andrew Jones

    Andrew Jones (Android Jones)
    Andrew Jones, or Android Jones as he is sometimes known, is a concept artist and an early adopter of digital art tools. He has worked for ILM, Black Isle Studios, Retro Studios and is currently art director for Massive Black. He was integral to the concepts for well known games like Nintendo’s Metroid Prime and Metroid Prime 2: Echoes.

    Jones is a co-founder of the concept art community site conceptart.org. He teaches figure drawing and concept art at workshops around the world.

    Jones was an early adopter of digital painting, having been impressed with what he saw being done in LightWave, he tried experimenting with early versions of Fractal Painter, and eventually took up Painter (now owned by Corel) along with Photoshop as his primary tools. You can find him listed in Corel’s Painter Masters Gallery, and he is one of the artists who comes up in rotation in the Painter start-up screen.

    You can also find a profile of him on the Ballistic Publishing site, where he is featured as one of the co-authors of their D’Artiste Concept Art tutorial and technique book, along with Nicolas “Sparth” Bouvier, Viktor Anatov and George Hull (more detail here, see my profiles of Sparth and George Hull).

    Having these other resources with information about Jones is convenient as his own site is intentionally enigmatic and not very helpful in that regard. Navigation is a bit of guesswork as well. When in the Gallery, you might at first think that clicking on the image advances to the next one, and then be annoyed that the center of the image is not linked, but it is in fact, red areas to the right of the image that advance, and a smaller red area to the left that provides the ability to move backward. The other navigation symbols must be moused over before they will reveal their purpose.

    As annoying as I find this kind of site functionally, the AndroidJones site’s graphic deign is ideally suited to the work he is displaying; which is itself often enigmatic, sometimes nudging into non-representational territory. At other times it can be in turn strikingly naturalistic, visionary, horrific, raw, delicate, disquieting, muted, colorful, subtle, forceful and fascinating.

    Jones will sometimes mix large graphic shapes with intricately detailed patterns, woven together with figures and suggestions of anatomy and biological processes. At one point he took a year off from art school to attend medical school and dissect cadavers, a practice with a long tradition in classical art training, though it is usually limited to the auditing of medical dissections. (They offered this option when I was at the Pennsylvania Academy, and like a fool I missed it.) Jones received a BFA from the Ringling School in Florida and continued his studies with Elvie Davis at the Boulder Academy of Fine Arts.

    You can see some of Jones’ more figurative work and older concept art in the gallery on the conceptart.org site.

    After years of digital painting, Jones is moving into traditional airbrush, with some untraditional applications. His own site contains a section of “Living Art”, unusually intricate body paintings which he likens to sand paintings in their temporal impermanence.

    [Note: The AndroidJones.com site should be considered NSFW.]
    [Link suggestion courtesy of Robert Venosa – see also my post on Venosa]



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics