Lines and Colors art blog
  • Gian Lorenzo Bernini

    Gian Lorenzo Bernini
    In my mind there is a “short list” of great sculptors. In chronological order, it goes: Donatello, Michelangelo, Bernini.

    There are others, of course, but these guys have the corner offices. If I were being generous, I might give an office to Rodin as well, but he would be a junior partner in the firm. Up in the penthouse, there are a couple of ancient Greek geniuses from whom these guys essentially learned everything, but we don’t know their names.

    Even though Bernini didn’t get to have a Teenage Mutant Ninja Turtle named after him (quel dommage!), his place on my personal list is assured.

    Donatello was the one who picked up the torch of of the classical Greek sculptors and made it blaze again; and Michelangelo was supremely dramatic, larger than life in more ways than one; but Bernini, ah… Bernini was the mage, the sorcerer, the Vermeer of sculpture (not a phrase I take lightly). If Vermeer was master of light and time, Bernini was master of space.

    I didn’t come to that conclusion from photographs of his work. The portrayal of sculpture is one area where photographs, books and the web let us down, allowing only a glimpse at the reality of sculpture as a definition of space. You only truly experience sculpture when you physically inhabit the same space. Great sculpture reaches out, like invisible Einsteinian gravitational folds, and changes the space around it, making it alive with its presence.

    Painters create by adding, stone sculptors by subtracting, taking away material that defines the space around the object. Yes, painters work with the yin and yang of space and object as well, but you generally can’t saunter around in the space of a painting.

    You don’t simply look at sculpture, the way you might at a painting, immersing yourself in a scene through the portal of the picture frame, you dance with sculpture. You walk around it, first one way, then the other; you step up, you step back; you alamand left, dosey doe and bow to your partner. Great sculpture reveals itself as you change your relationship to it, modifying your view until the interrelated forms, and the space they define, are assembled complete, like a CGI model in your head.

    So my take on Bernini doesn’t come from books or photographs, though I was familiar with him from those sources, but from my experiences during a trip to Rome of walking around his sculptures in the Fountain of the Four Rivers in the Piazza Navona, The Fountain of Triton in the Piazza Barberini, and in particular, his works in the Galleria Borghese. There are four of his amazing sculptures displayed prominently in the Borghese’s galleries, but I’ll focus on one of them.

    Ironically, after I’ve made so much noise about viewing sculpture from all sides, Bernini meant for Apollo and Daphne (shown in two slightly different views, above) to be seen from a particular vantage point (which you never see in photographs), as though you were coming up behind Apollo, who has been struck with Eros’ famous arrow and, enraptured with love, is pursuing the nymph Daphne. Daphne has been hit with Eros’ lesser known other arrow, causing her to despise the very thought of love, and has called upon her father, the river god, to transform her into a tree to free her from Apollo’s grasp; a transformation we are witness to in the moment Bernini has cast his own magic spell, capturing them both in gleaming marble.

    Daphne’s curled tresses, streaming out behind her, are morphing at their ends into leaves, intertwined with the branches of her delicate fingers. The areas where her flesh is turning to bark also serve to remind us that she is, in reality, emerging from stone, in the sculptural equivalent of a life-like painting or drawing that fades at its edges to reveal that it is actually marks on a surface and not a person, as in Ruben’s remarkable Portrait of Isabella Brandt.

    Try to keep in your mind as you gaze at Bernini’s lithe and fluid figures (and other great sculptures of this kind) that this is stone we are looking at!

    Compare Bernini’s David, in dramatic motion, his face contorted with intensity (and modeled after Bernini’s own), to Donatello’s beautifully modeled but weirdly effeminate version; and to Michelangelo’s famous and monumentally heroic, but statically posed, figure.

    Bernini was also a painter, draftsman and architect, and designed the dramatic piazza and colonnades of St. Peter’s Basilica in Rome, as well as several palaces, churches and facades for churches, altars and public fountains.

    The PBS series, Power of Art, continues tonight with Bernini as it’s theme, and focuses on his amazing sculptural arrangement and painted wood construction, The Ecstasy of St. Theresa. (I’m hoping this chapter of the program focuses more on the work and less on grimacing actors.)

    Video is actually a much better vehicle for examining sculpture than photography, with its ability to move around the work. Short of seeing Bernini’s work in person (The Artcyclopedia lists museums where you can do that) it’s probably the best we can do, since there unfortunately is no large repository of Quicktime VR files of great sculpture on the web that I’m aware of (but what a great idea that would be)!



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  • Laurent Beauvallet

    Laurent Beauvallet
    Laurent Beauvallet is a French illustrator and concept artist now living in England. He has worked on a number of well known collectable card games like Legend of the Five Rings (image above), Everquest, Warhammer40K and Star Wars, as well as console games like Nightmare Creatures, Galleon and Heavenly Sword.

    His illustrations have appeared on the covers of numerous books, as well as magazines like Heavy Metal and have been featured in the Spectrum collections of contemporary fantastic art.

    His web site includes galleries of his concept art and character design, sorted by project, and illustration, which includes book cover art, work for collectable card games as well as portraits, unpublished and personal work, life studies, gesture drawings and travel sketches. In addition, the Information page has a gallery of cover art at the bottom of the page.

    Though his site doesn’t talk about process, it looks to me as though Beauvallet works primarily digitally for his professional work, but he achieves a nice painterly look of brushstrokes and blending. His images look unfussed with, as though the first strokes were left in place, giving them a nice fresh feeling. He will often create compositions that are almost monochromatic except for the main characters. He appears to work with traditional drawing media for life studies and sketching.

    Beauvallet also maintains a blog called parvo beati (meaning “happy with little”), which includes more of his quick sketches from life. There is an interview with the artist in a recent issue of 2d Artist, the PDF magazine. You can download the interview as a separate PDF.



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  • Nick Bertozzi

    Nick Bertozzi
    One of the great things about the burgeoning independent comics scene here in the U.S. is that a wider readership is beginning to see beyond the narrow cliché of “comics = superheroes” that has dominated the public’s general perception of what comics are, and open their eyes to some of the wider possibilities of the medium.

    Comics (graphic stories) are a terrific place, for example, for cultural mash-ups, and a wonderful case in point is Nick Bertozzi’s “art history by way of noir murder mystery with a touch of supernatural fantasy graphic novel”, The Salon.

    Set in the pre-modernist cultural stew of Paris 100 years ago, the story pulls together protagonists like Picasso, Braque, Gertrude Stein, Leo Stein, Erik Sati and Guillaume Apollinaire in a fantastical murder mystery, in the course of which we are given the birth of Cubism revealed in discussions on a train and scrawls on a napkin.

    Bertozzi weaves his tale in horizontal panels, giving it a somewhat cinematic consistency, and throws his images at us with brusquely drawn, rough edged ink lines, at times using intentional crudeness to push them in our face, at other times pulling back into woodcut-like refinement, and casts them in hauntingly expressive duotones.

    His story, likewise, swings from from refined to crude, from intellectual ponderings on the nature of art to sex scenes and the scatological details of Georges Braque squatting on a chamber pot. Throughout it all, Bertozzi makes it abundantly clear that this particular story could not have been told effenctively in any way other than the unique synergy of words and pictures that we call comics.

    You can read the first few pages online here (though the link for the fourth one seems broken at the moment), and a few others in the course of this interview with Bertozzi on The Comics Reporter; or you can watch a short promotional video. The fact that a “trailer” for a comics story feels natural points up the often mentioned relationship between comics and film. There is also a short film linked from Bertozzi’s site on The Making of Salon.

    Ths comics page on his site features glimpses at some of Bertozzi’s other stories, including his recent collaboration with Jason Lutes, Houdini: The Handcuff King (the first title released under the auspices of The Center for Cartoon Studies), Drop Ceiling, an ongoing story originally serialized in Rubber Necker, and another history-based story, this one closer to actual history, of Ernest Shackelton.

    Bertozzi also has illustration clients that include The New York Times, Fortune, SPIN Magazine and others. In addition he teaches a Comicbook Storytelling Workshop at the School of Visual Arts in New York.



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  • Dan May

    Dan May
    “Taunt Your Monster” says the title of one of Dan May’s images, and taunt them he does, in the process delighting us with a fascinating beastiary of odd flora and fauna. His creatures, monsters, occasional people and animal-like thingies inhabit charmingly odd environments that look like undersea landscapes or perhaps the ice caves of Muni Mula, or are often presented stark against backgrounds of big obvious brush strokes and textures of paint as paint.

    May’s paintings carry echoes of Joan Miro and Yves Tanguy and he occasionally tips his hat to pop culture influences with tributes to the likes of Dr. Seuss and Tim Burton.

    He works in acrylic on wood or canvas and varies between larger canvasses populated with multiple examples of his odd animals, plant things and and sometimes vaguely microbial or virus-like entities, and smaller works in which one or two are isolated.

    May has worked extensively as an illustrator but now focuses more on painting and exhibiting as a gallery artist. His bio page includes a list of illustration clients and gallery exhibitions.

    His web site includes two galleries that can be navigated by convenient arrows, sequence dots or by simply clicking on the images to move forward.

    The link to “Blog” is actually to a Flickr space with multiple galleries that are considerably more extensive than the web site and includes blog-like entries on the main page.

    There is an interview on LCSV4.



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  • Animator vs. Animation (Alan Becker)

    Animator vs. Animation - Alan Becker
    OK, I have to admit that this is something I find particularly appealing for a number of reasons, and may not appeal to everyone to the same degree, but I can’t help enjoying it as much as I do.

    First of all, I’m a sucker for comics stories or animations in which the artist interacts with his or her creation. One of my all-time favorite Warner Brothers cartoons, for example, is Duck Amuck, in which Daffy is tormented by the hand, pencil and eraser of the unseen animator.

    Animator vs. Animation, a Flash animation by Alan Becker, is a kind of reversal on that notion, in which the animator’s creation gains a will of it’s own and engages him in a battle for control.

    The particularly delightful thing for me is that the battlefield on which this conflict is played out is the Flash application interface itself. As someone who works in Flash, and in fact teaches it, I took great delight in seeing this familiar set of tools, palettes, timeline, and controls deconstructed in a battle between the artist’s stick figure character, initially labeled “victim”, and the artist, cleverly represented by the mouse cursor.

    In spite of some of the Flash-specific references and in-jokes, I think anyone can appreciate the general idea and the entertaining way it’s presented.

    Apparently, the animation has been successful enough that Becker has revised it, and followed it up with a sequel, Animator vs. Animation II, in which he has given his protagonist (antagonist) more power, in anticipation of a greater challenge, and the battle rages well beyond the Flash interface.

    He says in the introductions to the two animations that the first one took him three months to complete; the second one, five months.

    Becker doesn’t seem to have a web site, instead posting his animations and other projects to his deviantART space.

    One of the other items on his page is this quite nice acrylic painting of his own home-grown watermelon. There are also other drawings. His brief bio indicates that he is only 18 and plans to attend the Columbus College of Art and Design and pursue a career in art. Something tells me we’ll be seeing more from him as time goes on.

    [Link courtesy of Janet Kofoed]



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  • Mark Campana

    Mark Campana
    Some landscape and cityscape paintings have a distinct sense of place. There is a certain appeal to paintings with subjects that are exotic and imply the romance of travel, for those of us in the U.S. that might be exemplified by images of Venice or Paris.

    There is also a strong appeal, however, in the near and familiar, and many artists will devote them selves to the portrayal of the areas near where they live, finding resonance with those who have familiarity and identification with the places pictured.

    Mark Campana is a Philadelphia painter who covers a range of subjects, but I particularly enjoy his depictions of houses, streets, cafes and shops in the areas of Center City (what those of us in Philadelphia call our downtown) around Rittenhouse Square and Fitler Square, both of which are areas in which I lived at one time, and both of which contain a rich array of architecture. It’s a section of the city criss-crossed with small streets that are lined with old, real townhouses, (large, 19th Century, single family city houses, as opposed to the misnamed suburban constructions for which “townhouse” is a euphemism used to avoid calling them what they actually are, row houses).

    Campana has also found a rich source of subjects in the city parks themselves, Rittenhouse Square is a marvel of a city park, and Fitler Square is a small treasure, unknown even to many Philadelphia residents. The two areas actually adjoin one another, and I used to enjoy the visual richness as I walked through them on my way to school when I was a student at the Pennsylvania Academy of the Fine Arts.

    Campana, was a graphic design student at the Art Institute (Philadelphia has more art schools per capita than any other city in the U.S.), but moved into gallery art shortly after graduating; and, like many artists, considers most of his painting skills self-taught. Campana is from South Philadelphia and has exhibited in the city for years, both in galleries like The Newman Galleries, The Home Works Gallery and the Kevin Butler Gallery, but also in the city’s juried outdoor art exhibitions.

    I’ve encountered Campana and his work before at the Rittenhouse Square Fine Arts Annual (one of the oldest juried outdoor art shows in the nation), and I ran into him again last weekend at the Manayunk Art Show. Manayunk is an area of Philadelphia that feels a bit like a European town, perched on a hillside above a river, filled with tiny streets and small houses, and is an ideal setting for an event that is part juried art show, part street fair.

    These kind of exhibitions allow Campana, and artists like him, to connect directly with their patrons in a way not ordinarily possible in a gallery setting, which lends itself particularly well to artists whose work has that element of a local connection.

    Unfortunately the images of Campana’s paintings on his web site are a bit small and not always reproduced as well as I would like, making it difficult to see the visual charm in his brush marks and paint surface, lively with bits of scumbling and broken color.

    I particularly like his contrasts of light and dark, textures of stone and brick and his frequent portrayal of dappled light and shade on the small side streets.

    To those of you not in Philadelphia, or even the U.S., perhaps his images will pass over into the distant and different, but for me they’re wonderfully familiar.



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