Lines and Colors art blog
  • Carlos Cabrera

    Carlos Cabrera
    Carlos Cabrera is an Argentinean concept artist and illustrator who works primarily in the gaming industry. His online Portfolio has images from some of his projects, though some are not represented because of non-disclosure agreements.

    The About page on his site mentions some of the projects he has worked on and describes his role in their creation.

    Cabrera creates really fun monsters, dragons and bizarre animal characters, and paints them with a loose, open style enlivened with the textures of digital brushstrokes.

    His portfolio is complimented by step-by-step images of works in progress like this sequence for the image above, as well as several large (100 – 300mb) DivX AVI format video tutorials of various digital painting techniques in Photoshop. (His Tutorials page includes links to download free AVI players for Mac and DivX Codecs for Windows, if you’re not already equipped to view DivX AVI.)

    He also contributed, along with Mike Corriero, to Speed Painting tutorials in a downloadable PDF file of articles from the 2DArtist Magazine. (The PDF is accessible from the same page as the video tutorials).

    Note: some material may be NSFW.



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  • Paul S. Brown

    Paul S. Brown
    Paul S. Brown paints clarity and stillness.

    In the process he also does some exceptional still life paintings.

    Brown is represented by the Gandy Gallery, a bastion of classical realism, and the selection of his work visible there includes a number of still life paintings, as well as several portraits and self-portraits and a small selection of drawings. I was unable to locate a web presence for the artist other than the Gandy Gallery site.

    Brown was born in the U.S., and now lives in the UK. Along the way he studied in the U.S. and later studied and then taught at the Florence Academy of Art in Italy.

    Brown’s still life paintings are in the classical tradition in more than one way; they are carefully chosen and arranged tableaux of traditional still life subjects, fruit, vegetables, dish and glassware, set on table tops or tablecloths, and painted with an eye to the Dutch genre painters, but with a vibrant, painterly handling of the materials and a sharp, contemporary sensibility for color.

    His objects, in particular vegetables and fruit, carry a tactile sensation of both the physical surface of the objects themselves, the rough sheen of a zucchini, the glossy smoothness of an eggplant or the crisp crinkle of an onion’s skin, and the physical reality of paint on a surface. Though he will sometimes set them against more complex backgrounds, he more often sets his objects off with deceptively simple fields of color, that actually are carefully controlled and contain variations of hue and texture that are a subtle part of the composition, and serve to lead your eye around the work as a more complex background might.

    His simple objects are often resting on interesting surfaces, textured wood, smooth but variegated marble, or rows and folds of arranged cloth.

    To me, the paintings seem to speak of quite contemplation and the zen-like selfless state that sometimes comes of relaxed focus and careful observation of the visual world.



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  • Martin French

    Martin French
    California born illustrator Martin French graduated from the Art Center College of Design and now lives in Oregon, where he serves as Illustration Chair for the new BFA Illustration program, which he helped found, at the Pacific Northwest College of Art in Portland.

    His professional work includes graphics for the Salt Lake City Olympics and the Grammy Awards; and illustrations for clients like Apple, Pepsi, Dreamworks, Time Warner, Nike, National Geographic, Scholastic and Dutton. He has received recognition from American Illustration, Communication Arts, Graphis Print, Spectrum and the Society of Illustrators, among others.

    French has a web site and blog and a gallery on the site of his rep, Morgan Gaynin.

    He works in what he terms “mixed media”, which looks to be largely ink and watercolor or gouache, but his work is “mixed media” in another sense. His illustrations are a beautiful integration of the disciplines of drawing, painting and design.

    French carves up his image area into blocks of lively color, across which his figures appear to be splayed with effortless confidence. He then surrounds and envelops them with dazzling, energetic elements of line, color, spatter, textures, and vivid brushstrokes.

    The resulting images are amazingly lively and energetic; frenetic but never chaotic, and forceful without being forced. His portrayals of musicians, singers and dancers, in particular, are ringing with graphic elements that seem to be evocations of musical textures, calligraphic ink lines suggestive of loud and soft passages and color elements that feel like swooping basslines, dashes of high notes and soaring melodies.



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  • Gian Lorenzo Bernini

    Gian Lorenzo Bernini
    In my mind there is a “short list” of great sculptors. In chronological order, it goes: Donatello, Michelangelo, Bernini.

    There are others, of course, but these guys have the corner offices. If I were being generous, I might give an office to Rodin as well, but he would be a junior partner in the firm. Up in the penthouse, there are a couple of ancient Greek geniuses from whom these guys essentially learned everything, but we don’t know their names.

    Even though Bernini didn’t get to have a Teenage Mutant Ninja Turtle named after him (quel dommage!), his place on my personal list is assured.

    Donatello was the one who picked up the torch of of the classical Greek sculptors and made it blaze again; and Michelangelo was supremely dramatic, larger than life in more ways than one; but Bernini, ah… Bernini was the mage, the sorcerer, the Vermeer of sculpture (not a phrase I take lightly). If Vermeer was master of light and time, Bernini was master of space.

    I didn’t come to that conclusion from photographs of his work. The portrayal of sculpture is one area where photographs, books and the web let us down, allowing only a glimpse at the reality of sculpture as a definition of space. You only truly experience sculpture when you physically inhabit the same space. Great sculpture reaches out, like invisible Einsteinian gravitational folds, and changes the space around it, making it alive with its presence.

    Painters create by adding, stone sculptors by subtracting, taking away material that defines the space around the object. Yes, painters work with the yin and yang of space and object as well, but you generally can’t saunter around in the space of a painting.

    You don’t simply look at sculpture, the way you might at a painting, immersing yourself in a scene through the portal of the picture frame, you dance with sculpture. You walk around it, first one way, then the other; you step up, you step back; you alamand left, dosey doe and bow to your partner. Great sculpture reveals itself as you change your relationship to it, modifying your view until the interrelated forms, and the space they define, are assembled complete, like a CGI model in your head.

    So my take on Bernini doesn’t come from books or photographs, though I was familiar with him from those sources, but from my experiences during a trip to Rome of walking around his sculptures in the Fountain of the Four Rivers in the Piazza Navona, The Fountain of Triton in the Piazza Barberini, and in particular, his works in the Galleria Borghese. There are four of his amazing sculptures displayed prominently in the Borghese’s galleries, but I’ll focus on one of them.

    Ironically, after I’ve made so much noise about viewing sculpture from all sides, Bernini meant for Apollo and Daphne (shown in two slightly different views, above) to be seen from a particular vantage point (which you never see in photographs), as though you were coming up behind Apollo, who has been struck with Eros’ famous arrow and, enraptured with love, is pursuing the nymph Daphne. Daphne has been hit with Eros’ lesser known other arrow, causing her to despise the very thought of love, and has called upon her father, the river god, to transform her into a tree to free her from Apollo’s grasp; a transformation we are witness to in the moment Bernini has cast his own magic spell, capturing them both in gleaming marble.

    Daphne’s curled tresses, streaming out behind her, are morphing at their ends into leaves, intertwined with the branches of her delicate fingers. The areas where her flesh is turning to bark also serve to remind us that she is, in reality, emerging from stone, in the sculptural equivalent of a life-like painting or drawing that fades at its edges to reveal that it is actually marks on a surface and not a person, as in Ruben’s remarkable Portrait of Isabella Brandt.

    Try to keep in your mind as you gaze at Bernini’s lithe and fluid figures (and other great sculptures of this kind) that this is stone we are looking at!

    Compare Bernini’s David, in dramatic motion, his face contorted with intensity (and modeled after Bernini’s own), to Donatello’s beautifully modeled but weirdly effeminate version; and to Michelangelo’s famous and monumentally heroic, but statically posed, figure.

    Bernini was also a painter, draftsman and architect, and designed the dramatic piazza and colonnades of St. Peter’s Basilica in Rome, as well as several palaces, churches and facades for churches, altars and public fountains.

    The PBS series, Power of Art, continues tonight with Bernini as it’s theme, and focuses on his amazing sculptural arrangement and painted wood construction, The Ecstasy of St. Theresa. (I’m hoping this chapter of the program focuses more on the work and less on grimacing actors.)

    Video is actually a much better vehicle for examining sculpture than photography, with its ability to move around the work. Short of seeing Bernini’s work in person (The Artcyclopedia lists museums where you can do that) it’s probably the best we can do, since there unfortunately is no large repository of Quicktime VR files of great sculpture on the web that I’m aware of (but what a great idea that would be)!



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  • Laurent Beauvallet

    Laurent Beauvallet
    Laurent Beauvallet is a French illustrator and concept artist now living in England. He has worked on a number of well known collectable card games like Legend of the Five Rings (image above), Everquest, Warhammer40K and Star Wars, as well as console games like Nightmare Creatures, Galleon and Heavenly Sword.

    His illustrations have appeared on the covers of numerous books, as well as magazines like Heavy Metal and have been featured in the Spectrum collections of contemporary fantastic art.

    His web site includes galleries of his concept art and character design, sorted by project, and illustration, which includes book cover art, work for collectable card games as well as portraits, unpublished and personal work, life studies, gesture drawings and travel sketches. In addition, the Information page has a gallery of cover art at the bottom of the page.

    Though his site doesn’t talk about process, it looks to me as though Beauvallet works primarily digitally for his professional work, but he achieves a nice painterly look of brushstrokes and blending. His images look unfussed with, as though the first strokes were left in place, giving them a nice fresh feeling. He will often create compositions that are almost monochromatic except for the main characters. He appears to work with traditional drawing media for life studies and sketching.

    Beauvallet also maintains a blog called parvo beati (meaning “happy with little”), which includes more of his quick sketches from life. There is an interview with the artist in a recent issue of 2d Artist, the PDF magazine. You can download the interview as a separate PDF.



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  • Nick Bertozzi

    Nick Bertozzi
    One of the great things about the burgeoning independent comics scene here in the U.S. is that a wider readership is beginning to see beyond the narrow cliché of “comics = superheroes” that has dominated the public’s general perception of what comics are, and open their eyes to some of the wider possibilities of the medium.

    Comics (graphic stories) are a terrific place, for example, for cultural mash-ups, and a wonderful case in point is Nick Bertozzi’s “art history by way of noir murder mystery with a touch of supernatural fantasy graphic novel”, The Salon.

    Set in the pre-modernist cultural stew of Paris 100 years ago, the story pulls together protagonists like Picasso, Braque, Gertrude Stein, Leo Stein, Erik Sati and Guillaume Apollinaire in a fantastical murder mystery, in the course of which we are given the birth of Cubism revealed in discussions on a train and scrawls on a napkin.

    Bertozzi weaves his tale in horizontal panels, giving it a somewhat cinematic consistency, and throws his images at us with brusquely drawn, rough edged ink lines, at times using intentional crudeness to push them in our face, at other times pulling back into woodcut-like refinement, and casts them in hauntingly expressive duotones.

    His story, likewise, swings from from refined to crude, from intellectual ponderings on the nature of art to sex scenes and the scatological details of Georges Braque squatting on a chamber pot. Throughout it all, Bertozzi makes it abundantly clear that this particular story could not have been told effenctively in any way other than the unique synergy of words and pictures that we call comics.

    You can read the first few pages online here (though the link for the fourth one seems broken at the moment), and a few others in the course of this interview with Bertozzi on The Comics Reporter; or you can watch a short promotional video. The fact that a “trailer” for a comics story feels natural points up the often mentioned relationship between comics and film. There is also a short film linked from Bertozzi’s site on The Making of Salon.

    Ths comics page on his site features glimpses at some of Bertozzi’s other stories, including his recent collaboration with Jason Lutes, Houdini: The Handcuff King (the first title released under the auspices of The Center for Cartoon Studies), Drop Ceiling, an ongoing story originally serialized in Rubber Necker, and another history-based story, this one closer to actual history, of Ernest Shackelton.

    Bertozzi also has illustration clients that include The New York Times, Fortune, SPIN Magazine and others. In addition he teaches a Comicbook Storytelling Workshop at the School of Visual Arts in New York.



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Vasari Handcraftes artist's oil colors

Charley’s Picks
Bookshop.org

(Bookshop.org affilliate links; sales benefit independent bookshop owners; I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics

Charley’s Picks
Amazon

(Amazon.com affiliate links; sales go to a larger yacht for Jeff Bezos; but I get a small percentage to help support my work on Lines and Colors)

John Singer Sargent: Watercolors
John Singer Sargent: Watercolors

Sorolla the masterworks
Sorolla: the masterworks

The Art Spirit
The Art Spirit

Rendering in Pen and Ink
Rendering in Pen and Ink

Urban Sketching: Understanding Perspective
Urban Sketching: Understanding Perspective

World of Urban Sketching
World of Urban Sketching

Daily Painting
Daily Painting

Drawing on the right side of the brain
Drawing on the right side of the brain

Understanding Comics
Understanding Comics